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Serious Games Development and Applications

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Cover of 'Serious Games Development and Applications'

Table of Contents

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    Book Overview
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    Chapter 1 Don’t Panic: Enhancing Soft Skills for Civil Protection Workers
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    Chapter 2 Health Games
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    Chapter 3 A Serious Game for Training Balance Control over Different Types of Soil
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    Chapter 4 Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development
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    Chapter 5 Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games
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    Chapter 6 Serious Games Adoption in Corporate Training
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    Chapter 7 Towards Participative and Knowledge-Intensive Serious Games
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    Chapter 8 Towards Designing for Competence and Engagement in Serious Games
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    Chapter 9 Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum
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    Chapter 10 A Computer Game Based Motivation System for Human Physiology Studies
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    Chapter 11 Lessons Learnt from Contextualized Interactive Story Driven Development Methodology
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    Chapter 12 Value Propositions for Serious Games in Health and Well-Being
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    Chapter 13 Dealing with Threshold Concepts in Serious Games for Competence Development
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    Chapter 14 Betaville – A Massively Participatory Mirror World Game
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    Chapter 15 Logical Thinking by Play Using the Example of the Game “Space Goats”
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    Chapter 16 Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics
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    Chapter 17 The Application of the CISD 2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing
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    Chapter 18 Evaluating the Validity of a Non-invasive Assessment Procedure
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    Chapter 19 Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects
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    Chapter 20 AmbiLearn: Enhancing the Learning Environment for Primary School Education
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    Chapter 21 Developing Serious Games Specifically Adapted to People Suffering from Alzheimer
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    Chapter 22 Serious Games Development and Applications
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  • Good Attention Score compared to outputs of the same age and source (76th percentile)

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