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Serious Games Development and Applications

Overview of attention for book
Cover of 'Serious Games Development and Applications'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Don’t Panic: Enhancing Soft Skills for Civil Protection Workers
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    Chapter 2 Health Games
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    Chapter 3 A Serious Game for Training Balance Control over Different Types of Soil
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    Chapter 4 Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development
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    Chapter 5 Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games
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    Chapter 6 Serious Games Adoption in Corporate Training
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    Chapter 7 Towards Participative and Knowledge-Intensive Serious Games
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    Chapter 8 Towards Designing for Competence and Engagement in Serious Games
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    Chapter 9 Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum
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    Chapter 10 A Computer Game Based Motivation System for Human Physiology Studies
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    Chapter 11 Lessons Learnt from Contextualized Interactive Story Driven Development Methodology
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    Chapter 12 Value Propositions for Serious Games in Health and Well-Being
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    Chapter 13 Dealing with Threshold Concepts in Serious Games for Competence Development
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    Chapter 14 Betaville – A Massively Participatory Mirror World Game
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    Chapter 15 Logical Thinking by Play Using the Example of the Game “Space Goats”
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    Chapter 16 Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics
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    Chapter 17 The Application of the CISD 2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing
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    Chapter 18 Evaluating the Validity of a Non-invasive Assessment Procedure
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    Chapter 19 Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects
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    Chapter 20 AmbiLearn: Enhancing the Learning Environment for Primary School Education
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    Chapter 21 Developing Serious Games Specifically Adapted to People Suffering from Alzheimer
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    Chapter 22 Serious Games Development and Applications
Overall attention for this book and its chapters
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (77th percentile)
  • Good Attention Score compared to outputs of the same age and source (76th percentile)

Mentioned by

twitter
6 X users
facebook
1 Facebook page
video
1 YouTube creator

Readers on

mendeley
252 Mendeley
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Title
Serious Games Development and Applications
Published by
Lecture notes in computer science, January 2012
DOI 10.1007/978-3-642-33687-4
ISBNs
978-3-64-233686-7, 978-3-64-233687-4
Authors

Ma, Minhua, Oliveira, Manuel Fradinho, Hauge, Jannicke Baalsrud, Duin, Heiko, Thoben, Klaus-Dieter

Editors

Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben

X Demographics

X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 252 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 4 2%
Spain 3 1%
United Kingdom 3 1%
Portugal 2 <1%
Brazil 2 <1%
Australia 2 <1%
Finland 2 <1%
United States 2 <1%
Denmark 2 <1%
Other 3 1%
Unknown 227 90%

Demographic breakdown

Readers by professional status Count As %
Student > Master 68 27%
Student > Ph. D. Student 45 18%
Student > Bachelor 34 13%
Researcher 24 10%
Student > Doctoral Student 17 7%
Other 40 16%
Unknown 24 10%
Readers by discipline Count As %
Computer Science 91 36%
Social Sciences 25 10%
Engineering 25 10%
Psychology 18 7%
Design 14 6%
Other 45 18%
Unknown 34 13%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 5. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 28 January 2015.
All research outputs
#6,053,042
of 22,844,985 outputs
Outputs from Lecture notes in computer science
#1,993
of 8,126 outputs
Outputs of similar age
#54,488
of 244,602 outputs
Outputs of similar age from Lecture notes in computer science
#115
of 490 outputs
Altmetric has tracked 22,844,985 research outputs across all sources so far. This one has received more attention than most of these and is in the 73rd percentile.
So far Altmetric has tracked 8,126 research outputs from this source. They receive a mean Attention Score of 5.0. This one has done well, scoring higher than 75% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 244,602 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 77% of its contemporaries.
We're also able to compare this research output to 490 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 76% of its contemporaries.