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Game Analytics

Overview of attention for book
Cover of 'Game Analytics'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Introduction
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    Chapter 2 Game Analytics – The Basics
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    Chapter 3 Benefits of Game Analytics: Stakeholders, Contexts and Domains
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    Chapter 4 Game Industry Metrics Terminology and Analytics Case Study
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    Chapter 5 Interview with Jim Baer and Daniel McCaffrey from Zynga
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    Chapter 6 Telemetry and Analytics Best Practices and Lessons Learned
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    Chapter 7 Game Development Telemetry in Production
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    Chapter 8 Interview with Nicholas Francis and Thomas Hagen from Unity Technologies
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    Chapter 9 Sampling for Game User Research
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    Chapter 10 WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games
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    Chapter 11 Interview with Darius Kazemi
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    Chapter 12 Game Data Mining
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    Chapter 13 Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis
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    Chapter 14 Gameplay Metrics in Game User Research: Examples from the Trenches
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    Chapter 15 Interview with Aki Järvinen from Digital Chocolate
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    Chapter 16 Better Game Experience Through Game Metrics: A Rally Videogame Case Study
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    Chapter 17 Spatial Game Analytics
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    Chapter 18 Visual Game Analytics
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    Chapter 19 Visual Analytics Tools – A Lens into Player’s Temporal Progression and Behavior
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    Chapter 20 Interview with Nicklas “Nifflas” Nygren
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    Chapter 21 Contextualizing Data
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    Chapter 22 Combining Back-End Telemetry Data with Established User Testing Protocols: A Love Story
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    Chapter 23 Game Metrics Through Questionnaires
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    Chapter 24 Interview with Simon Møller from Kiloo
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    Chapter 25 Visual Attention and Gaze Behavior in Games: An Object-Based Approach
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    Chapter 26 An Introduction to Physiological Player Metrics for Evaluating Games
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    Chapter 27 Improving Gameplay with Game Metrics and Player Metrics
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    Chapter 28 Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies
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    Chapter 29 Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science
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    Chapter 30 Interview with Ola Holmdahl and Ivan Garde from Junebud
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    Chapter 31 Metrics in Simulations and Games for Learning
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    Chapter 32 Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay
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    Chapter 33 Interview with Simon Egenfeldt Nielsen from Serious Games Interactive
  35. Altmetric Badge
    Chapter 34 Metrics for Better Puzzles
  36. Altmetric Badge
    Chapter 35 Erratum
Attention for Chapter 5: Interview with Jim Baer and Daniel McCaffrey from Zynga
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