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Information Technologies for Performing Arts, Media Access, and Entertainment

Overview of attention for book
Cover of 'Information Technologies for Performing Arts, Media Access, and Entertainment'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Bringing New Life to Video Narratives for Exploring Cultural Heritage
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    Chapter 2 A Linked Open Data Service for Performing Arts
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    Chapter 3 A New Generation Digital Content Service for Cultural Heritage Institutions
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    Chapter 4 How to Catalogue the Cultural Heritage “Spectacle”
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    Chapter 5 Contemporary Italian Theatre on the Web
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    Chapter 6 Open Creative Framework for a Smart Cultural City: Bologna Porticoes and the Involvement of Citizens for a UNESCO Candidacy
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    Chapter 7 Preserving Authenticity Evidence to Assess Provenance and Integrity of Digital Resources
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    Chapter 8 Applicability of Digital Library Descriptive Metadata to the Contemporary Artworks
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    Chapter 9 Metadata Quality Assessment Tool for Open Access Cultural Heritage Institutional Repositories
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    Chapter 10 Validating the Digital Documentation of Cultural Objects
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    Chapter 11 A Workflow Model and Architecture for Content and Metadata Management Based on Grid Computing
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    Chapter 12 Information Technologies for Performing Arts, Media Access, and Entertainment
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    Chapter 13 Cuban Theater Digital Archive: A Multimodal Platform for Theater Documentation and Research
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    Chapter 14 How Are On-Line Digital Libraries Changing Theatre Studies and Memories?
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    Chapter 15 Multimedia Performance Reconstruction as a Challenge to Theatre History Writing
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    Chapter 16 Education-Performing Arts-Information Technology: An Impossible Triangle?
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    Chapter 17 Dance in the World of Data and Objects
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    Chapter 18 The TKB Project: Creative Technologies for Performance Composition, Analysis and Documentation
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    Chapter 19 The Challenge of the Inter in the Preservation of Cultural Heritage; The Intangibility of the Material and Immaterial Dancing Body in Performance
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    Chapter 20 MultiStage: Acting across Distance
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    Chapter 21 Networked Performances and Natural Interaction via LOLA: Low Latency High Quality A/V Streaming System
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    Chapter 22 Algorithmic Generation of Music Tunes for an iPhone ® Game
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    Chapter 23 Feature Matching of Simultaneous Signals for Multimodal Synchronization
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    Chapter 24 Augmented Opera Performance
Attention for Chapter 20: MultiStage: Acting across Distance
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Chapter title
MultiStage: Acting across Distance
Chapter number 20
Book title
Information Technologies for Performing Arts, Media Access, and Entertainment
Published by
Springer, Berlin, Heidelberg, January 2013
DOI 10.1007/978-3-642-40050-6_20
Book ISBNs
978-3-64-240049-0, 978-3-64-240050-6
Authors

Fei Su, Giacomo Tartari, John Markus Bjørndalen, Phuong Hoai Ha, Otto J. Anshus

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 2 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 2 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 50%
Professor > Associate Professor 1 50%
Readers by discipline Count As %
Computer Science 1 50%
Psychology 1 50%