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Interactive Storytelling

Overview of attention for book
Cover of 'Interactive Storytelling'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers
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    Chapter 2 Narrative Intelligibility and Closure in Interactive Systems
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    Chapter 3 On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives
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    Chapter 4 The Visual Construction of Narrative Space in Video Games
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    Chapter 5 Video Game Mise-En-Scene Remediation of Cinematic Codes in Video Games
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    Chapter 6 Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations
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    Chapter 7 Conceptualizing Productive Interactivity in Emergent Narratives
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    Chapter 8 Suitability of Modelling Context for Use within Emergent Narrative
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    Chapter 9 Production and Delivery of Interactive Narratives Based on Video Snippets
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    Chapter 10 Telling Stories on the Go: Lessons from a Mobile Thematic Storytelling System
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    Chapter 11 Towards Automatic Story Clustering for Interactive Narrative Authoring
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    Chapter 12 Breaking Points ― A Continuously Developing Interactive Digital Narrative
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    Chapter 13 The Role of Gender and Age on User Preferences in Narrative Experiences
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    Chapter 14 Constructing and Connecting Storylines to Tell Museum Stories
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    Chapter 15 Night Shifts – An Interactive Documentary for the iPad
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    Chapter 16 SimDate3D – Level Two
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    Chapter 17 Acting, Playing, or Talking about the Story: An Annotation Scheme for Communication during Interactive Digital Storytelling
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    Chapter 18 Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment
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    Chapter 19 Player Perspectives to Unexplained Agency-Related Incoherence
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    Chapter 20 Breaching Interactive Storytelling’s Implicit Agreement: A Content Analysis of Fac̨ade User Behaviors
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    Chapter 21 Satire, Propaganda, Play, Storytelling. Notes on Critical Interactive Digital Narratives
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    Chapter 22 Silent Hill 2 and the Curious Case of Invisible Agency
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    Chapter 23 The Elements of a Narrative Environment
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    Chapter 24 Generating Different Story Tellings from Semantic Representations of Narrative
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    Chapter 25 Theoretical Considerations towards Authoring Emergent Narrative
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    Chapter 26 Generating Stories with Morals
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    Chapter 27 Metrics for Character Believability in Interactive Narrative
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    Chapter 28 Fully-Automatic Interactive Story Design from Film Scripts
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    Chapter 29 Storytelling and the Use of Social Media in Digital Art Installations
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    Chapter 30 Faceless Patrons – An Augmented Installation Exploring 419-Fictional Narratives
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    Chapter 31 Minun Helsinkini/My Helsinki/Wa Magaaleydi Helsinki – Finnish Somali Youth Speak for Themselves in Their Document Film
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    Chapter 32 Re: Dakar Arts Festival - Exploring Transmedia Storytelling Methods to Document an Internet Scam
  34. Altmetric Badge
    Chapter 33 Building Narrative Connections among Media Objects in Cultural Heritage Repositories
  35. Altmetric Badge
    Chapter 34 StoryJam: Supporting Collective Storytelling with Game Mechanics
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (84th percentile)
  • High Attention Score compared to outputs of the same age and source (87th percentile)

Mentioned by

twitter
14 X users
facebook
4 Facebook pages

Citations

dimensions_citation
8 Dimensions

Readers on

mendeley
361 Mendeley
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Title
Interactive Storytelling
Published by
Lecture notes in computer science, January 2013
DOI 10.1007/978-3-319-02756-2
ISBNs
978-3-31-902755-5, 978-3-31-902756-2
Editors

Hartmut Koenitz, Tonguc Ibrahim Sezen, Gabriele Ferri, Mads Haahr, Digdem Sezen, Güven Çatak

X Demographics

X Demographics

The data shown below were collected from the profiles of 14 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 361 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 1 <1%
Unknown 360 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer 1 <1%
Unknown 360 100%
Readers by discipline Count As %
Arts and Humanities 1 <1%
Unknown 360 100%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 8. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 21 December 2022.
All research outputs
#4,516,943
of 25,211,948 outputs
Outputs from Lecture notes in computer science
#973
of 8,153 outputs
Outputs of similar age
#44,897
of 293,066 outputs
Outputs of similar age from Lecture notes in computer science
#41
of 317 outputs
Altmetric has tracked 25,211,948 research outputs across all sources so far. Compared to these this one has done well and is in the 82nd percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,153 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.2. This one has done well, scoring higher than 88% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 293,066 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 84% of its contemporaries.
We're also able to compare this research output to 317 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 87% of its contemporaries.