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Social Informatics

Overview of attention for book
Cover of 'Social Informatics'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 City Labs - Introduction
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    Chapter 2 FlowSampler: Visual Analysis of Urban Flows in Geolocated Social Media Data
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    Chapter 3 Policing Engagement via Social Media
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    Chapter 4 Digital Social Media to Enhance the Public Realm in Historic Cities
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    Chapter 5 Privacy Preserving Energy Management
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    Chapter 6 DaTactic, Data with Tactics: Description and Evaluation of a New Format of Online Campaigning for NGOs
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    Chapter 7 Online Communication in Apartment Buildings
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    Chapter 8 Experiments for a Real Time Crowdsourced Urban Design
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    Chapter 9 How Can City Labs Enhance the Citizens’ Motivation in Different Types of Innovation Activities?
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    Chapter 10 Criminal Network Analysis and Mining (CRIMENET 2014) - Introduction
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    Chapter 11 Understanding Crime Networks: Actors and Links
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    Chapter 12 The (not so) Critical Nodes of Criminal Networks
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    Chapter 13 A Literature-Based Approach to a Narco-Network
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    Chapter 14 The Spatial Structure of Crime in Urban Environments
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    Chapter 15 Emergence of Extreme Opinions in Social Networks
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    Chapter 16 Using Societal Impact Assessment (SIA) to Improve Technological Development in the Field of Crime Prevention
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    Chapter 17 What’s in a Dyad? Interaction and Exchange in Social Media - Introduction
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    Chapter 18 Triad-Based Role Discovery for Large Social Systems
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    Chapter 19 A Tool-Based Methodology to Analyze Social Network Interactions in Cultural Fields: The Use Case “MuseumWeek”
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    Chapter 20 Detecting Presence of Personal Events in Twitter Streams
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    Chapter 21 Digital Addiction Ontology for Social Networking Systems
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    Chapter 22 EGG 2014: Exploration on Games and Gamers - Introduction
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    Chapter 23 Initial Exploration of the Use of Specific Tangible Widgets for Tablet Games
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    Chapter 24 Generosity as Social Contagion in Virtual Community
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    Chapter 25 Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games
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    Chapter 26 Linguistic Analysis of Toxic Behavior in an Online Video Game
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    Chapter 27 Informal In-Game Help Practices in Massive Multiplayer Online Games
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    Chapter 28 Social Network Analysis of High-Level Players in Multiplayer Online Battle Arena Game
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    Chapter 29 The 2nd HistoInformatics Workshop - Introduction
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    Chapter 30 Learning to Identify Historical Figures for Timeline Creation from Wikipedia Articles
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    Chapter 31 Mapping the Early Modern News Flow: An Enquiry by Robust Text Reuse Detection
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    Chapter 32 Linking Historical Ship Records to a Newspaper Archive
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    Chapter 33 Digital Chronofiles of Life Experience
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    Chapter 34 Mapping Memory Landscapes in nodegoat
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    Chapter 35 Mining Ministers (1572–1815). Using Semi-structured Data for Historical Research
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    Chapter 36 Laboratories of Community: How Digital Humanities Can Further New European Integration History
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    Chapter 37 The EHRI Project - Virtual Collections Revisited
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    Chapter 38 Developing Onomastic Gazetteers and Prosopographies for the Ancient World Through Named Entity Recognition and Graph Visualization: Some Examples from Trismegistos People
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    Chapter 39 Can Network Analysis Reveal Importance? Degree Centrality and Leaders in the EU Integration Process
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    Chapter 40 SEDNAM - Socio-Economic Dynamics: Networks and Agent-Based Models - Introduction
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    Chapter 41 Reconstructing Topological Properties of Complex Networks Using the Fitness Model
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    Chapter 42 The Structure of Global Inter-firm Networks
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    Chapter 43 Generalized Friendship Paradox: An Analytical Approach
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    Chapter 44 Collective Intelligence-Based Sequential Pattern Mining Approach for Marketing Data
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    Chapter 45 Workshop on Social Influence – SI 2014 - Introduction
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    Chapter 46 Naming Game Dynamics on Pairs of Connected Networks with Competing Opinions
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    Chapter 47 Threshold of Herd Effect for Online Events in China
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    Chapter 48 Identifying Bridges for Information Spread Control in Social Networks
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    Chapter 49 Think Before RT: An Experimental Study of Abusing Twitter Trends
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    Chapter 50 SoHuman 2014 – 3rd International Workshop on Social Media in Crowdsourcing and Human Computation - Introduction
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    Chapter 51 CrowdMonitor: Monitoring Physical and Digital Activities of Citizens During Emergencies
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    Chapter 52 Crowd Work CV: Recognition for Micro Work
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    Chapter 53 Means and Roles of Crowdsourcing Vis-À-Vis CrowdFunding for the Creation of Stakeholders Collective Benefits
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    Chapter 54 On Utilizing Player Models to Predict Behavior in Crowdsourcing Tasks
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    Chapter 55 Comparing Human and Algorithm Performance on Estimating Word-Based Semantic Similarity
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    Chapter 56 Mobile Picture Guess: A Crowdsourced Serious Game for Simulating Human Perception
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    Chapter 57 histoGraph as a Demonstrator for Domain Specific Challenges to Crowd-Sourcing
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (86th percentile)
  • Good Attention Score compared to outputs of the same age and source (78th percentile)

Mentioned by

twitter
13 X users
facebook
1 Facebook page

Readers on

mendeley
26 Mendeley
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Title
Social Informatics
Published by
Lecture notes in computer science, January 2015
DOI 10.1007/978-3-319-15168-7
ISBNs
978-3-31-915167-0, 978-3-31-915168-7
Editors

Luca Maria Aiello, Daniel McFarland

X Demographics

X Demographics

The data shown below were collected from the profiles of 13 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 26 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Italy 1 4%
Unknown 25 96%

Demographic breakdown

Readers by professional status Count As %
Unspecified 1 4%
Professor 1 4%
Student > Master 1 4%
Unknown 23 88%
Readers by discipline Count As %
Unspecified 1 4%
Computer Science 1 4%
Physics and Astronomy 1 4%
Unknown 23 88%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 10. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 28 February 2022.
All research outputs
#3,710,552
of 26,017,215 outputs
Outputs from Lecture notes in computer science
#753
of 8,229 outputs
Outputs of similar age
#49,090
of 365,327 outputs
Outputs of similar age from Lecture notes in computer science
#54
of 257 outputs
Altmetric has tracked 26,017,215 research outputs across all sources so far. Compared to these this one has done well and is in the 85th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,229 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.3. This one has done particularly well, scoring higher than 90% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 365,327 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 86% of its contemporaries.
We're also able to compare this research output to 257 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 78% of its contemporaries.