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Mendeley readers
Chapter title |
The Impact of Using a Gamified Interface on Engagement in a Warehousing Management Task: A NeuroIS Research Proposal
|
---|---|
Chapter number | 23 |
Book title |
Information Systems and Neuroscience
|
Published by |
Springer, Cham, November 2018
|
DOI | 10.1007/978-3-030-01087-4_23 |
Book ISBNs |
978-3-03-001086-7, 978-3-03-001087-4
|
Authors |
Mario Passalacqua, Pierre-Majorique Léger, Sylvain Sénécal, Marc Fredette, Lennart E. Nacke, Xinli Lin, Karine Grande, Nicolas Robitaille, Liza Ziemer, Tony Caprioli, Passalacqua, Mario, Léger, Pierre-Majorique, Sénécal, Sylvain, Fredette, Marc, Nacke, Lennart E., Lin, Xinli, Grande, Karine, Robitaille, Nicolas, Ziemer, Liza, Caprioli, Tony |
Mendeley readers
The data shown below were compiled from readership statistics for 30 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 30 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 4 | 13% |
Lecturer | 3 | 10% |
Student > Bachelor | 3 | 10% |
Student > Ph. D. Student | 3 | 10% |
Researcher | 2 | 7% |
Other | 3 | 10% |
Unknown | 12 | 40% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 5 | 17% |
Engineering | 3 | 10% |
Arts and Humanities | 2 | 7% |
Medicine and Dentistry | 2 | 7% |
Social Sciences | 1 | 3% |
Other | 3 | 10% |
Unknown | 14 | 47% |