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X Demographics
Mendeley readers
Chapter title |
What is a Minimum Viable (Video) Game?
|
---|---|
Chapter number | 20 |
Book title |
Challenges and Opportunities in the Digital Era
|
Published by |
Springer, Cham, October 2018
|
DOI | 10.1007/978-3-030-02131-3_20 |
Book ISBNs |
978-3-03-002130-6, 978-3-03-002131-3
|
Authors |
Sami Hyrynsalmi, Eriks Klotins, Michael Unterkalmsteiner, Tony Gorschek, Nirnaya Tripathi, Leandro Bento Pompermaier, Rafael Prikladnicki, Hyrynsalmi, Sami, Klotins, Eriks, Unterkalmsteiner, Michael, Gorschek, Tony, Tripathi, Nirnaya, Pompermaier, Leandro Bento, Prikladnicki, Rafael |
X Demographics
The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Canada | 1 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 13 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 3 | 23% |
Student > Master | 2 | 15% |
Student > Postgraduate | 1 | 8% |
Unspecified | 1 | 8% |
Unknown | 6 | 46% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 38% |
Unspecified | 1 | 8% |
Arts and Humanities | 1 | 8% |
Unknown | 6 | 46% |