The first paper, on pointing, https://t.co/3TANg9sL3j forces people to generate something like a Euclidean representation. Our working hypothesis is that Euclidean representation can be thought of as a highly calibrated labelled graph. 2/3
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259 followers
Finally, this paper is really the second half of a pair. https://t.co/Q9Qjshh1iN talks about the ability of participants to point at objects they have seen in the maze and why, in some conditions, they make systematic errors of about 180 deg. 5/5 https:/
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RT @hugospiers: Pointing Errors in Non-metric Virtual Environments https://t.co/FVrV3Tms9O
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Pointing Errors in Non-metric Virtual Environments https://t.co/FVrV3Tms9O