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Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment

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Cover of 'Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Building an Ontology for Eldercare Service in China with a Hierarchical Clustering Method
  3. Altmetric Badge
    Chapter 2 Interoperability and Convergence for Welfare Technology
  4. Altmetric Badge
    Chapter 3 A Knowledge Graph for Eldercare: Constructing a Domain Entity Graph with Guidelines
  5. Altmetric Badge
    Chapter 4 Augmented Reality in Tablets for the Yerkes Test for Older Adults
  6. Altmetric Badge
    Chapter 5 Innovation Method of Health Products Design for Elderly Adults Based on Perceived Quality and User Experience
  7. Altmetric Badge
    Chapter 6 A User-Centered Ethical Assessment of Welfare Technology for Elderly
  8. Altmetric Badge
    Chapter 7 Obstacles of Utilizing a Self-management App for Taiwanese Type II Diabetes Patients
  9. Altmetric Badge
    Chapter 8 Impact of Virtual Reality (VR) Experience on Older Adults’ Well-Being
  10. Altmetric Badge
    Chapter 9 Positive Impact of Exergaming on Older Adults’ Mental and Social Well-Being: In Search of Evidence
  11. Altmetric Badge
    Chapter 10 AR-PETS: Development of an Augmented Reality Supported Pressing Evaluation Training System
  12. Altmetric Badge
    Chapter 11 Technology-Enabled Medication Adherence for Seniors Living in the Community: Experiences, Lessons, and the Road Ahead
  13. Altmetric Badge
    Chapter 12 The Old People Using Intelligent Mobile Equipment Influence Extent
  14. Altmetric Badge
    Chapter 13 Factor Analysis of Perceived Quality and User Experience of Health Products for Elderly Adults
  15. Altmetric Badge
    Chapter 14 Usability Assessment of a Web-Based Self-Directed Learning (SDL) System for Chinese Dementia Caregivers
  16. Altmetric Badge
    Chapter 15 The Effect of Hypertension Health Management (HHM) Using IT for the Elderly: A Case Study in an Underdeveloped Area of China
  17. Altmetric Badge
    Chapter 16 Decisions About Medical Data Disclosure in the Internet: An Age Perspective
  18. Altmetric Badge
    Chapter 17 A Framework for Pervasive and Ubiquitous Geriatric Monitoring
  19. Altmetric Badge
    Chapter 18 User-Specific Concepts of Aging – A Qualitative Approach on AAL-Acceptance Regarding Ultrasonic Whistles
  20. Altmetric Badge
    Chapter 19 Kinecting Frailty: A Pilot Study on Frailty
  21. Altmetric Badge
    Chapter 20 Detecting Parkinson’s Disease Using Gait Analysis with Particle Swarm Optimization
  22. Altmetric Badge
    Chapter 21 Methods to Design Home Support for Elders
  23. Altmetric Badge
    Chapter 22 Unobtrusive Detection of Frailty in Older Adults
  24. Altmetric Badge
    Chapter 23 Monitoring Thermal Comfort with IoT Technologies: A Pilot Study in Chinese Eldercare Centers
  25. Altmetric Badge
    Chapter 24 Reflections on the Effectiveness of a High Density Ambient Sensor Deployment for Monitoring Healthy Aging
  26. Altmetric Badge
    Chapter 25 Interpersonal Distancing in Cooperation
  27. Altmetric Badge
    Chapter 26 Identifying Elderlies at Risk of Becoming More Depressed with Internet-of-Things
  28. Altmetric Badge
    Chapter 27 Smart TV for Older Adults: A Comparative Study of the Mega Menu and Tiled Menu
  29. Altmetric Badge
    Chapter 28 Privacy at Home: An Inquiry into Sensors and Robots for the Stay at Home Elderly
  30. Altmetric Badge
    Chapter 29 Perspectives on Design of Sensor Based Exergames Targeted Towards Older Adults
  31. Altmetric Badge
    Chapter 30 Privacy and Future Consent in Smart Homes as Assisted Living Technologies
  32. Altmetric Badge
    Chapter 31 Needs and Attitudes of Friendly Chinese Restaurant Among Older Adults: Results from a Pilot Study
  33. Altmetric Badge
    Chapter 32 Investigating Older Adults’ Preferences for Functions Within a Human-Machine Interface Designed for Fully Autonomous Vehicles
  34. Altmetric Badge
    Chapter 33 An Experimental Study on Intelligent Kitchen Appliances’ Interface Information Preference Based on Visual Characteristics of the Elderly
  35. Altmetric Badge
    Chapter 34 Gen X and Digital Games: Looking Back to Look Forward
  36. Altmetric Badge
    Chapter 35 An Analysis of Crossword Learning: A Mobile Application for the Elderly
  37. Altmetric Badge
    Chapter 36 Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing
  38. Altmetric Badge
    Chapter 37 Innovative Game Concepts for Alzheimer Patients
  39. Altmetric Badge
    Chapter 38 Pumpkin Garden: A Mobile Game Platform for Monitoring Parkinson’s Disease Symptoms
  40. Altmetric Badge
    Chapter 39 Pilot Study of Piano Learning with AR Smart Glasses Considering Both Single and Paired Play
  41. Altmetric Badge
    Chapter 40 Attitudes and Perceptions of Older Chinese People in Hong Kong Towards Silver Gaming
Attention for Chapter 28: Privacy at Home: An Inquiry into Sensors and Robots for the Stay at Home Elderly
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Chapter title
Privacy at Home: An Inquiry into Sensors and Robots for the Stay at Home Elderly
Chapter number 28
Book title
Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment
Published in
arXiv, July 2018
DOI 10.1007/978-3-319-92037-5_28
Book ISBNs
978-3-31-992036-8, 978-3-31-992037-5
Authors

Trenton Schulz, Jo Herstad, Harald Holone, Schulz, Trenton, Herstad, Jo, Holone, Harald

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 29 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 29 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 6 21%
Researcher 4 14%
Student > Ph. D. Student 4 14%
Student > Doctoral Student 3 10%
Student > Bachelor 1 3%
Other 3 10%
Unknown 8 28%
Readers by discipline Count As %
Computer Science 9 31%
Engineering 5 17%
Design 3 10%
Psychology 1 3%
Social Sciences 1 3%
Other 1 3%
Unknown 9 31%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 26 March 2020.
All research outputs
#20,525,274
of 23,096,849 outputs
Outputs from arXiv
#678,526
of 949,718 outputs
Outputs of similar age
#286,373
of 327,054 outputs
Outputs of similar age from arXiv
#20,271
of 22,800 outputs
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So far Altmetric has tracked 949,718 research outputs from this source. They receive a mean Attention Score of 3.9. This one is in the 1st percentile – i.e., 1% of its peers scored the same or lower than it.
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We're also able to compare this research output to 22,800 others from the same source and published within six weeks on either side of this one. This one is in the 1st percentile – i.e., 1% of its contemporaries scored the same or lower than it.