Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse
Article in Computer Animation and Virtual Worlds (May 2017)
The most recent citing publications are shown below. View all 9 publications that cite this research output on Dimensions.
Article in Computer Animation and Virtual Worlds (May 2017)
Preprint in arXiv (November 2015)
Monograph (January 2015)