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Distributed, Ambient, and Pervasive Interactions

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Cover of 'Distributed, Ambient, and Pervasive Interactions'

Table of Contents

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    Book Overview
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    Chapter 1 Visualizing Human-Environment Interactions: Integrating Concepts and Techniques from HCI, Human Factors and Media Psychology
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    Chapter 2 Using the GQM Method to Evaluate Calmness in Ubiquitous Applications
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    Chapter 3 Distributable Interface Design for Web Applications
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    Chapter 4 The Map as a Tool for Identifying Pervasive Interactions in Today’s Home
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    Chapter 5 Makers with a Cause: Fabrication, Reflection and Community Collaboration
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    Chapter 6 Enabling Programmability of Smart Learning Environments by Teachers
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    Chapter 7 Co-creation in Context: The User as Co-creator Approach
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    Chapter 8 Star(t) to Shine: Unlocking Hidden Talents Through Sharing and Making
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    Chapter 9 A Framework for Navigating Human Behavior Through Gameful Digital Rhetoric
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    Chapter 10 Evaluating Ubiquitous Computing Environments Using 3D Simulation
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    Chapter 11 The Transformative Potential of Making in Teacher Education: A Case Study on Teacher Training Through Making and Prototyping
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    Chapter 12 Brain Signal for Smart Offices
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    Chapter 13 Developing and Evaluating Two Gestural-Based Virtual Environment Navigation Methods for Large Displays
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    Chapter 14 Immersing Users in Landscapes Using Large Scale Displays in Public Spaces
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    Chapter 15 A Gesture Recognition Method for Proximity-Sensing Surfaces in Smart Environments
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    Chapter 16 Developing Intuitive Gestures for Spatial Interaction with Large Public Displays
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    Chapter 17 AR Coloring Jigsaw Puzzles with Texture Extraction and Auto-UV Mapping Algorithm
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    Chapter 18 Smart Kiosk with Gait-Based Continuous Authentication
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    Chapter 19 Gesture-Based Configuration of Location Information in Smart Environments with Visual Feedback
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    Chapter 20 Subjective User Experience and Performance with Active Tangibles on a Tabletop Interface
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    Chapter 21 Auditory Browsing Interface of Ambient and Parallel Sound Expression for Supporting One-to-many Communication
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    Chapter 22 Immersiveness of Ubiquitous Computing Environments Prototypes: A Case Study
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    Chapter 23 Employing Virtual Humans for Interaction, Assistance and Information Provision in Ambient Intelligence Environments
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    Chapter 24 From Collaborative Scenario Recording to Smart Room Assistance Models
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    Chapter 25 Hierarchical Narrowcasting
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    Chapter 26 Development of a User-Oriented IoT Middleware Architecture Based on Users’ Context Data
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    Chapter 27 Measuring the Arrangement of Multiple Information Devices by Observing Their User’s Face
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    Chapter 28 SpreadView: A Multi-touch Based Multiple Contents Visualization Method Composed of Aligned Layers
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    Chapter 29 Bandage Man: A Spatial Interaction Design in a Sensible Space for Connecting Family
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    Chapter 30 Learning Instead of Markers: Flexible Recognition of Mobile Devices on Interactive Surfaces
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    Chapter 31 GlassNage: Layout Recognition for Dynamic Content Retrieval in Multi-Section Digital Signage
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    Chapter 32 Manseibashi Reminiscent Window: On-Site AR Exhibition System Using Mobile Devices
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    Chapter 33 Enhancing Facial Impression for Video Conference
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    Chapter 34 Art and Coffee in the Museum
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    Chapter 35 Context-Based Document Management in Smart Living Environments
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    Chapter 36 The Capacitive Chair
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    Chapter 37 Aspects Concerning the Calibration Procedure for a Dual Camera Smartphone Based ADAS
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    Chapter 38 Task Specific Paper Controller that Can Be Created by Users for a Specific Computer Operation
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    Chapter 39 Re-appropriating Old Furniture via IoT, in an Artistic Context: The Case of “DolceVita”
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    Chapter 40 Novel Method for Notification from Interactive Smart Cover
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    Chapter 41 Combining Generative Art and Physiological Information for New Situation of Garden Restaurant
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    Chapter 42 Design of Co-evolving Textiles Applied to Smart Products
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    Chapter 43 User Location Modeling Based on Heterogeneous Data Sources
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    Chapter 44 Monitoring Wildlife in Contaminated Environments via the Carrier Pigeon-Like Sensing System
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    Chapter 45 Crowd Monitoring
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    Chapter 46 Indirect Monitoring of Cared Person by Onomatopoeic Text of Environmental Sound and User’s Physical State
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    Chapter 47 Estimating Positions of Students in a Classroom from Camera Images Captured by the Lecturer’s PC
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    Chapter 48 Activity Context Integration in Mobile Computing Environments
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    Chapter 49 BearWatcher: Animal Motion Estimation Application for Tourism and Welfare
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    Chapter 50 Children Tracking System in Indoor and Outdoor Places
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    Chapter 51 Spending Precious Travel Time More Wisely: A Service Model that Provides Instant Travel Assistance Using Input from Locals
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    Chapter 52 Interpreting Food-Venue Visits: Spatial and Social Contexts of Mobile Consumption in Urban Spaces
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    Chapter 53 Co-design Practice in a Smart City Context Through the Gamification Approach: A Survey About the Most Suitable Applications
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    Chapter 54 Activity Recipe: Spreading Cooperative Outdoor Activities for Local Communities Using Contexual Reminders
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    Chapter 55 Personalized Energy Reduction Cyber-physical System (PERCS): A Gamified End-User Platform for Energy Efficiency and Demand Response
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    Chapter 56 Tou Hsiang Kun – A Platform for Elderly and Neighborhood to Help Each Other
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    Chapter 57 Consumer Concerns About Smart Meters
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    Chapter 58 Laughter as the Best Medicine: Exploring Humour-Mediated Health Applications
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    Chapter 59 An AI for Humorously Reframing Interaction Narratives with Human Users
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    Chapter 60 Humor Techniques: From Real World and Game Environments to Smart Environments
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    Chapter 61 On Algorithmic Discovery and Computational Implementation of the Opposing Scripts Forming a Joke
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    Chapter 62 Different Knowledge, Same Joke: Response-Based Computational Detection of Humor
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    Chapter 63 Twitter: The Best of Bot Worlds for Automated Wit
Attention for Chapter 11: The Transformative Potential of Making in Teacher Education: A Case Study on Teacher Training Through Making and Prototyping
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Chapter title
The Transformative Potential of Making in Teacher Education: A Case Study on Teacher Training Through Making and Prototyping
Chapter number 11
Book title
Distributed, Ambient, and Pervasive Interactions
Published by
Springer International Publishing, August 2015
DOI 10.1007/978-3-319-20804-6_11
Book ISBNs
978-3-31-920803-9, 978-3-31-920804-6

Susanna Tesconi, Lucía Arias, Tesconi, Susanna, Arias, Lucía

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
As of 1 July 2024, you may notice a temporary increase in the numbers of X profiles with Unknown location. Click here to learn more.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 16 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 16 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 19%
Lecturer 2 13%
Student > Bachelor 2 13%
Student > Doctoral Student 1 6%
Other 1 6%
Other 3 19%
Unknown 4 25%
Readers by discipline Count As %
Computer Science 3 19%
Social Sciences 2 13%
Arts and Humanities 1 6%
Physics and Astronomy 1 6%
Psychology 1 6%
Other 2 13%
Unknown 6 38%