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New Trends in Interaction, Virtual Reality and Modeling

Overview of attention for book
Attention for Chapter 9: Gamification: Analysis and Application
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Citations

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85 Mendeley
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Chapter title
Gamification: Analysis and Application
Chapter number 9
Book title
New Trends in Interaction, Virtual Reality and Modeling
Published by
Springer, London, January 2013
DOI 10.1007/978-1-4471-5445-7_9
Book ISBNs
978-1-4471-5444-0, 978-1-4471-5445-7
Authors

Andrés Francisco-Aparicio, Francisco Luis Gutiérrez-Vela, José Luis Isla-Montes, José Luis González Sanchez, Francisco-Aparicio, Andrés, Gutiérrez-Vela, Francisco Luis, Isla-Montes, José Luis, Sanchez, José Luis González

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 85 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 1%
Germany 1 1%
South Africa 1 1%
Brazil 1 1%
Unknown 81 95%

Demographic breakdown

Readers by professional status Count As %
Student > Master 16 19%
Student > Ph. D. Student 16 19%
Student > Doctoral Student 8 9%
Student > Bachelor 7 8%
Researcher 7 8%
Other 9 11%
Unknown 22 26%
Readers by discipline Count As %
Computer Science 24 28%
Business, Management and Accounting 11 13%
Social Sciences 6 7%
Engineering 5 6%
Economics, Econometrics and Finance 2 2%
Other 6 7%
Unknown 31 36%