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Mendeley readers
Chapter title |
Gamification: Analysis and Application
|
---|---|
Chapter number | 9 |
Book title |
New Trends in Interaction, Virtual Reality and Modeling
|
Published by |
Springer, London, January 2013
|
DOI | 10.1007/978-1-4471-5445-7_9 |
Book ISBNs |
978-1-4471-5444-0, 978-1-4471-5445-7
|
Authors |
Andrés Francisco-Aparicio, Francisco Luis Gutiérrez-Vela, José Luis Isla-Montes, José Luis González Sanchez, Francisco-Aparicio, Andrés, Gutiérrez-Vela, Francisco Luis, Isla-Montes, José Luis, Sanchez, José Luis González |
Mendeley readers
The data shown below were compiled from readership statistics for 85 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 1 | 1% |
Germany | 1 | 1% |
South Africa | 1 | 1% |
Brazil | 1 | 1% |
Unknown | 81 | 95% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 16 | 19% |
Student > Ph. D. Student | 16 | 19% |
Student > Doctoral Student | 8 | 9% |
Student > Bachelor | 7 | 8% |
Researcher | 7 | 8% |
Other | 9 | 11% |
Unknown | 22 | 26% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 24 | 28% |
Business, Management and Accounting | 11 | 13% |
Social Sciences | 6 | 7% |
Engineering | 5 | 6% |
Economics, Econometrics and Finance | 2 | 2% |
Other | 6 | 7% |
Unknown | 31 | 36% |