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Human-computer interaction-- INTERACT 2007 : 11th IFIP TC 13 international conference, Rio de Janeiro, Brazil, September [10-14], 2007 : proceedings

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Cover of 'Human-computer interaction-- INTERACT 2007 : 11th IFIP TC 13 international conference, Rio de Janeiro, Brazil, September [10-14], 2007 : proceedings'

Table of Contents

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    Book Overview
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    Chapter 1 Interfacing Video Capture, Editing and Publication in a Tangible Environment
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    Chapter 2 Human-Computer Interaction – INTERACT 2007
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    Chapter 3 Seeing More: Visualizing Audio Cues
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    Chapter 4 CubeExplorer: An Evaluation of Interaction Techniques in Architectural Education
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    Chapter 5 InterCUBE: A Study into Merging Action and Interaction Spaces
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    Chapter 6 EMA-Tactons: Vibrotactile External Memory Aids in an Auditory Display
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    Chapter 7 Institutionalizing HCI in Asia
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    Chapter 8 Cultural Mobilities: Diversity and Agency in Urban Computing
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    Chapter 9 Designing a Trade-Off Between Usability and Security: A Metrics Based-Model
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    Chapter 10 Recognising Erroneous and Exploratory Interactions
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    Chapter 11 Usability Challenges in Security and Privacy Policy-Authoring Interfaces
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    Chapter 12 Understanding Compliance to Privacy Guidelines Using Text-and Video-Based Scenarios
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    Chapter 13 Strategic Tabletop Negotiations
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    Chapter 14 A Fundamental Study for Participating in Multiple Teleconferences
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    Chapter 15 ICEbox: Toward Easy-to-Use Home Networking
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    Chapter 16 Selective Analysis of Linguistic Features Used in Video Mediated Collaboration: An Indicator of Users Sense of Co-presence
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    Chapter 17 Gender Talk: Differences in Interaction Style in CMC
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    Chapter 18 Focus+Context Visualization Techniques for Displaying Large Lists with Multiple Points of Interest on Small Tactile Screens
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    Chapter 19 Techniques for Interacting with Off-Screen Content
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    Chapter 20 CandidTree: Visualizing Structural Uncertainty in Similar Hierarchies
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    Chapter 21 Tagscape: Navigating the Tag Landscape
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    Chapter 22 Human-Computer Interaction – INTERACT 2007
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    Chapter 23 Visualizing Activity on Wikipedia with Chromograms
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    Chapter 24 MatLink: Enhanced Matrix Visualization for Analyzing Social Networks
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    Chapter 25 CodeSaw: A Social Visualization of Distributed Software Development
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    Chapter 26 The Use of Information Visualization to Support Software Configuration Management
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    Chapter 27 Human-Computer Interaction – INTERACT 2007
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    Chapter 28 Reading Companion: A Interactive Web-Based Tutor for Increasing Literacy Skills
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    Chapter 29 PASTEL: Pattern-Driven Adaptive Simulations
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    Chapter 30 Online Communities Administration: Defining Tools for Different Profiles
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    Chapter 31 Building Communities with People-Tags
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    Chapter 32 Interactive Floor Support for Kinesthetic Interaction in Children Learning Environments
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    Chapter 33 Was Vygotsky Right? Evaluating Learning Effects of Social Interaction in Children Internet Games
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    Chapter 34 Daily Activities Diarist: Supporting Aging in Place with Semantically Enriched Narratives
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    Chapter 35 Head Up Games: The Games of the Future Will Look More Like the Games of the Past
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    Chapter 36 MarkerClock: A Communicating Augmented Clock for Elderly
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    Chapter 37 Usability Study of Multi-modal Interfaces Using Eye-Tracking
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    Chapter 38 Investigating Effective ECAs: An Experiment on Modality and Initiative
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    Chapter 39 Towards a Physiological Model of User Interruptability
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    Chapter 40 Evaluation of a Multi-user System of Voice Interaction Using Grammars
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    Chapter 41 An Eye Tracking Study of How Pictures Influence Online Reading
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    Chapter 42 Quantifying the Performance Effect of Window Snipping in Multiple-Monitor Environments
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    Chapter 43 Interacting with the Computer Using Gaze Gestures
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    Chapter 44 A Comparative Longitudinal Study of Non-verbal Mouse Pointer
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    Chapter 45 ZWPS: A Hybrid Selection Technique for Small Target Acquisition in Pen-Based Interfaces
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    Chapter 46 Investigation to Line-Based Techniques for Multi-target Selection
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    Chapter 47 Usability Cost-Benefit Analysis: How Usability Became a Curse Word?
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    Chapter 48 DREAM & TEAM: A Tool and a Notation Supporting Exploration of Options and Traceability of Choices for Safety Critical Interactive Systems
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    Chapter 49 A Glass Box Design: Making the Impact of Usability on Software Development Visible
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    Chapter 50 Are Engineers Condemned to Design? A Survey on Software Engineering and UI Design in Switzerland
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    Chapter 51 Awareness Solutions for Informal Communication Negotiation Support at Work
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    Chapter 52 Sensemaking and Knowledge Building in System Development
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    Chapter 53 Just Email It to Me! Why Things Get Lost in Shared File Repositories
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    Chapter 54 Crossmodal Interaction: Using Audio or Tactile Displays in Mobile Devices
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    Chapter 55 The Impacts of Hyperlinks and Writer Information on the Credibility of Stories on a Participatory Journalism Web Site
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    Chapter 56 Understanding the Evolution of Users’ Personal Information Management Practices
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    Chapter 57 Multimodal Interaction in a Ubiquitous Environment
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    Chapter 58 Interaction and Visualization Techniques for Programming
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    Chapter 59 Visually Exploring Large Social Networks
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    Chapter 60 Cultural Usability: The Effects of Culture on Usability Testing
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    Chapter 61 Consistency on Multi-device Design
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    Chapter 62 A Critical Analysis of the Semiotic Engineering Evaluation Methods
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    Chapter 63 Why Gender Matters in CMC? Supporting Remote Trust and Performance in Diverse Gender Composition Groups Via IM
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    Chapter 64 PeerCare: Challenging the Monitoring Approach to Eldercare
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    Chapter 65 HCI Brazilian Community – After 10 Years
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    Chapter 66 uiGarden, - An Online HCI Society in Two Languages
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    Chapter 67 The AIPO Society: Present and Future Trends
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    Chapter 68 A Multimodal Medical Sculptor
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    Chapter 69 I-Candies: Supporting Semi-formal Communication in a Coffee Corner
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    Chapter 70 Multi-modal Search Interaction: Helping Users Make Connections Between Conceptual and Spatial Maps
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    Chapter 71 Podcast Generator and Pluriversiradio: An Educational Interactive Experience
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    Chapter 72 A New Performance Measure Taking into Account the Mental Load in Mobile Text Entry Tasks
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    Chapter 73 Collabohab: A Technology Probe into Peer Involvement in Cardiac Rehabilitation
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    Chapter 74 Envisioning Probe Kit: Creativity and Storytelling to Capture the Inner Thoughts of People
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    Chapter 75 Initial Development of a PDA Mobility Aid for Visually Impaired People
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    Chapter 76 Voice Interfaces in Art – An Experimentation with Web Open Standards as a Model to Increase Web Accessibility and Digital Inclusion
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    Chapter 77 Evangelizing Usability to 700 People: Strategies for Building a User-Centered Organizational Culture
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    Chapter 78 HxI : An Australian Initiative in ICT-Augmented Human Interactivity
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    Chapter 79 Introducing HCI in Corporate IT Department in a Large Company in Brazil
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    Chapter 80 São Paulo State e-gov: LabIHC and e-Poupatempo´s Experience
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    Chapter 81 The Challenges of Creating Connections and Raising Awareness: Experience from UCLIC
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    Chapter 82 Usability, from a Bigger Picture
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    Chapter 83 User Experience Research at Tech Mahindra
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    Chapter 84 User System Interaction Program
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    Chapter 85 Human Centric E-Learning and the Challenge of Cultural Localization
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    Chapter 86 Meta-design and Social Creativity: Making All Voices Heard
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    Chapter 87 Socially Responsible Design in the Context of International Development
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    Chapter 88 Sharing Perspectives on Community-Centered Design and International Development
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    Chapter 89 Embedding HCI in Developing Countries: Localizing Content, Institutionalizing Education and Practice
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    Chapter 90 Collaborative Behavior and Supporting Technologies
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    Chapter 91 Designing Multi-device User Interfaces: How to Adapt to the Changing Device
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    Chapter 92 HCI Themes for the Future: Collaborative Design, Social Creativity, and Meta-design
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    Chapter 93 How to Combine Requirements and Interaction Design Through Usage Scenarios
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    Chapter 94 Introducing HCI into an Organization: Making a Convincing Case for Usability
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    Chapter 95 Software Usability Metrics and Methods
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    Chapter 96 Understanding Users In Context: An In-Depth Introduction to Fieldwork for User Centered Design
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    Chapter 97 Usability Design: A New Rational Unified Process Discipline
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    Chapter 98 A Comparison of Navigation Techniques Across Different Types of Off-Screen Navigation Tasks
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    Chapter 99 Iztmo: A New and Intuitive Way to Connect People
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    Chapter 100 Shortcuts: A Visualization of Interactive Processes
Attention for Chapter 51: Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation
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Chapter title
Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation
Chapter number 51
Book title
Human-Computer Interaction – INTERACT 2007
Published by
Springer, Berlin, Heidelberg, September 2007
DOI 10.1007/978-3-540-74796-3_51
Book ISBNs
978-3-54-074794-9, 978-3-54-074796-3
Authors

Kirstin Kohler, Sabine Niebuhr, Marc Hassenzahl

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 30 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 7%
Netherlands 1 3%
Spain 1 3%
Unknown 26 87%

Demographic breakdown

Readers by professional status Count As %
Student > Master 7 23%
Student > Bachelor 6 20%
Researcher 4 13%
Student > Ph. D. Student 4 13%
Professor 2 7%
Other 3 10%
Unknown 4 13%
Readers by discipline Count As %
Computer Science 11 37%
Psychology 7 23%
Design 3 10%
Social Sciences 2 7%
Engineering 2 7%
Other 1 3%
Unknown 4 13%