↓ Skip to main content

Modelling and Motion Capture Techniques for Virtual Environments

Overview of attention for book
Cover of 'Modelling and Motion Capture Techniques for Virtual Environments'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Motion Analysis in Clinical Practice Using Ambulatory Accelerometry
  3. Altmetric Badge
    Chapter 2 A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments
  4. Altmetric Badge
    Chapter 3 Local and Global Skeleton Fitting Techniques for Optical Motion Capture
  5. Altmetric Badge
    Chapter 4 3D Part Recognition Method for Human Motion Analysis
  6. Altmetric Badge
    Chapter 5 Motion Capture Data Manipulation and Reuse via B-splines
  7. Altmetric Badge
    Chapter 6 Motion Abstraction and Mapping with Spatial Constraints
  8. Altmetric Badge
    Chapter 7 Artificial Neural Networks for Motion Emulation in Virtual Environments
  9. Altmetric Badge
    Chapter 8 Synthesis of Human Motion Using Kalman Filter
  10. Altmetric Badge
    Chapter 9 Real-Time Hand and Head Tracking for Virtual Environments Using Infrared Beacons
  11. Altmetric Badge
    Chapter 10 A Graphics Compiler for a 3-Dimensional Captured Image Database and Captured Image Reusability
  12. Altmetric Badge
    Chapter 11 VideoVR: A Real-Time System for Automatically Constructing Panoramic Images from Video Clips
  13. Altmetric Badge
    Chapter 12 The Video Yardstick
  14. Altmetric Badge
    Chapter 13 Real-Time Inverse Kinematics through Constrained Dynamics
  15. Altmetric Badge
    Chapter 14 Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
  16. Altmetric Badge
    Chapter 15 Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors
  17. Altmetric Badge
    Chapter 16 3D Modeling from Captured Images Using Bi-directional Ray Traversal Method
  18. Altmetric Badge
    Chapter 17 Face Models from Uncalibrated Video Sequences
  19. Altmetric Badge
    Chapter 18 A 3D Reconstruction System for Human Body Modeling
  20. Altmetric Badge
    Chapter 19 Bézier Volume Deformation Model for Facial Animation and Video Tracking
  21. Altmetric Badge
    Chapter 20 Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation
  22. Altmetric Badge
    Chapter 21 Facial Animation by Synthesis of Captured and Artificial Data
Attention for Chapter 20: Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation
Altmetric Badge

Mentioned by

patent
1 patent

Citations

dimensions_citation
6 Dimensions

Readers on

mendeley
21 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation
Chapter number 20
Book title
Modelling and Motion Capture Techniques for Virtual Environments
Published by
Springer, Berlin, Heidelberg, January 1998
DOI 10.1007/3-540-49384-0_20
Book ISBNs
978-3-54-065353-0, 978-3-54-049384-6
Authors

Won-Sook Lee, Nadia Magnenat Thalmann, Lee, Won-Sook, Thalmann, Nadia Magnenat

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 5%
Singapore 1 5%
Vietnam 1 5%
Unknown 18 86%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 33%
Researcher 4 19%
Professor 2 10%
Student > Doctoral Student 2 10%
Student > Bachelor 1 5%
Other 4 19%
Unknown 1 5%
Readers by discipline Count As %
Computer Science 12 57%
Engineering 3 14%
Design 2 10%
Physics and Astronomy 1 5%
Philosophy 1 5%
Other 0 0%
Unknown 2 10%