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Modelling and Motion Capture Techniques for Virtual Environments

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Cover of 'Modelling and Motion Capture Techniques for Virtual Environments'

Table of Contents

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    Book Overview
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    Chapter 1 Motion Analysis in Clinical Practice Using Ambulatory Accelerometry
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    Chapter 2 A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments
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    Chapter 3 Local and Global Skeleton Fitting Techniques for Optical Motion Capture
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    Chapter 4 3D Part Recognition Method for Human Motion Analysis
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    Chapter 5 Motion Capture Data Manipulation and Reuse via B-splines
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    Chapter 6 Motion Abstraction and Mapping with Spatial Constraints
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    Chapter 7 Artificial Neural Networks for Motion Emulation in Virtual Environments
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    Chapter 8 Synthesis of Human Motion Using Kalman Filter
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    Chapter 9 Real-Time Hand and Head Tracking for Virtual Environments Using Infrared Beacons
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    Chapter 10 A Graphics Compiler for a 3-Dimensional Captured Image Database and Captured Image Reusability
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    Chapter 11 VideoVR: A Real-Time System for Automatically Constructing Panoramic Images from Video Clips
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    Chapter 12 The Video Yardstick
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    Chapter 13 Real-Time Inverse Kinematics through Constrained Dynamics
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    Chapter 14 Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
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    Chapter 15 Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors
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    Chapter 16 3D Modeling from Captured Images Using Bi-directional Ray Traversal Method
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    Chapter 17 Face Models from Uncalibrated Video Sequences
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    Chapter 18 A 3D Reconstruction System for Human Body Modeling
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    Chapter 19 Bézier Volume Deformation Model for Facial Animation and Video Tracking
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    Chapter 20 Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation
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    Chapter 21 Facial Animation by Synthesis of Captured and Artificial Data
Attention for Chapter 3: Local and Global Skeleton Fitting Techniques for Optical Motion Capture
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Chapter title
Local and Global Skeleton Fitting Techniques for Optical Motion Capture
Chapter number 3
Book title
Modelling and Motion Capture Techniques for Virtual Environments
Published by
Springer, Berlin, Heidelberg, January 1998
DOI 10.1007/3-540-49384-0_3
Book ISBNs
978-3-54-065353-0, 978-3-54-049384-6
Authors

Marius-CĂlin Silaghi, Ralf Plänkers, Ronan Boulic, Pascal Fua, Daniel Thalmann, Silaghi, Marius-CĂlin, Plänkers, Ralf, Boulic, Ronan, Fua, Pascal, Thalmann, Daniel

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 102 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
China 2 2%
France 2 2%
Norway 1 <1%
Ireland 1 <1%
Germany 1 <1%
Sweden 1 <1%
Italy 1 <1%
Finland 1 <1%
Japan 1 <1%
Other 0 0%
Unknown 91 89%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 30 29%
Researcher 23 23%
Student > Master 14 14%
Student > Doctoral Student 7 7%
Professor > Associate Professor 5 5%
Other 11 11%
Unknown 12 12%
Readers by discipline Count As %
Computer Science 42 41%
Engineering 26 25%
Sports and Recreations 5 5%
Agricultural and Biological Sciences 4 4%
Medicine and Dentistry 3 3%
Other 5 5%
Unknown 17 17%