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X Demographics
Mendeley readers
Chapter title |
Gamification for Crowdsourcing Marketing Practices: Applications and Benefits in Tourism
|
---|---|
Chapter number | 11 |
Book title |
Advances in Crowdsourcing
|
Published by |
Springer International Publishing, July 2015
|
DOI | 10.1007/978-3-319-18341-1_11 |
Book ISBNs |
978-3-31-918340-4, 978-3-31-918341-1
|
Authors |
Marianna Sigala |
X Demographics
The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 1 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 93 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Portugal | 2 | 2% |
Brazil | 2 | 2% |
Germany | 1 | 1% |
Finland | 1 | 1% |
Unknown | 87 | 94% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 17 | 18% |
Student > Master | 16 | 17% |
Student > Doctoral Student | 8 | 9% |
Lecturer | 6 | 6% |
Student > Bachelor | 6 | 6% |
Other | 12 | 13% |
Unknown | 28 | 30% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 23 | 25% |
Business, Management and Accounting | 12 | 13% |
Social Sciences | 11 | 12% |
Unspecified | 2 | 2% |
Arts and Humanities | 2 | 2% |
Other | 7 | 8% |
Unknown | 36 | 39% |