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Advances in Crowdsourcing

Overview of attention for book
Attention for Chapter 11: Gamification for Crowdsourcing Marketing Practices: Applications and Benefits in Tourism
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1 X user

Citations

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22 Dimensions

Readers on

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94 Mendeley
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Chapter title
Gamification for Crowdsourcing Marketing Practices: Applications and Benefits in Tourism
Chapter number 11
Book title
Advances in Crowdsourcing
Published by
Springer International Publishing, July 2015
DOI 10.1007/978-3-319-18341-1_11
Book ISBNs
978-3-31-918340-4, 978-3-31-918341-1
Authors

Marianna Sigala

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 94 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Portugal 2 2%
Brazil 2 2%
Germany 1 1%
Finland 1 1%
Unknown 88 94%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 17 18%
Student > Master 16 17%
Student > Doctoral Student 9 10%
Lecturer 6 6%
Student > Bachelor 6 6%
Other 11 12%
Unknown 29 31%
Readers by discipline Count As %
Computer Science 23 24%
Social Sciences 12 13%
Business, Management and Accounting 12 13%
Arts and Humanities 2 2%
Environmental Science 1 1%
Other 7 7%
Unknown 37 39%