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Serviceology for Designing the Future

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Cover of 'Serviceology for Designing the Future'

Table of Contents

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    Book Overview
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    Chapter 1 A Survey of Business Models in Japanese Restaurant and Retail Industries
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    Chapter 2 Employee Satisfaction Analysis in Food Service Industry – Resultant of Questionnaire to the Restaurant Staff
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    Chapter 3 Exploration of Service System and Value Co-creation Mechanism in Islamic Banking in Pakistan
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    Chapter 4 The Ordering of Fast Food Using Menu
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    Chapter 5 Evaluation of Taxiing at a Large Airport Considering Customer Satisfaction
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    Chapter 6 Research of the Social New Transportation Service on Electric Full Flat Floor Bus
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    Chapter 7 Analysis of Business Process Innovation Using Outsourcing
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    Chapter 8 Mixed Reality Navigation on a Tablet Computer for Supporting Machine Maintenance in Wide-Area Indoor Environment
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    Chapter 9 Business Structure of e-Book Service as a Product Service System: A Game Theoretic Approach
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    Chapter 10 Service Field Simulator: Virtual Environment Display System for Analyzing Human Behavior in Service Fields
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    Chapter 11 Improvement of Sharing of Observations and Awareness in Nursing and Caregiving by Voice Tweets
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    Chapter 12 A System Promoting Cooperation Between Medicine and Dentistry Using Key Performance Indicators and Importance-Performance Analysis
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    Chapter 13 Designing the Amount of Image Delay in Tele-surgery
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    Chapter 14 Visualization of Muscle Activity During Squat Motion for Skill Education
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    Chapter 15 Extraction and Evaluation of Proficiency in Bed Care Motion for Education Service of Nursing Skill
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    Chapter 16 Exploratory Analysis of Factors of Patient Satisfaction in HCAHPS Databases
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    Chapter 17 One Cycle of Smart Access Vehicle Service Development
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    Chapter 18 The Value of Community for Resolving Social Isolation
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    Chapter 19 Basic Study of Mobility of Elderly People from the Perspective of Their Emotional Value
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    Chapter 20 Workshop-Based Policy Platform for Public-Private Partnership (WP5): Designing Co-creative Policy-Making Platform for Regional Development of Nagano
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    Chapter 21 System Design of Happy Town Using Four Factors of Happiness
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    Chapter 22 Evaluation of the Productivity Improvement by Information Presentation in Surveillance Service
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    Chapter 23 Personalized Information Service Model that Reflects Individual’s Will
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    Chapter 24 Ranking Smartphone Apps Based on Users’ Behavior Records
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    Chapter 25 Contribution of ICT Monitoring System in Agricultural Water Management and Environmental Conservation
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    Chapter 26 A Questionnaire Assessment of the Contributing Factors to Empathy
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    Chapter 27 Evaluation of Countermeasures for Low Birthrate and Aging of the Population in a Suburban New Town
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    Chapter 28 Analysis of Value Co-creation Between Farmers and Land Improvement District in Japan Through Irrigation Service Improvement by Good Water Quality
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    Chapter 29 Analysis of Multi-language Knowledge Communication Service in Intercultural Agricultural Support
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    Chapter 30 A Value Co-Creation Model for Multi-Language Knowledge Communication
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    Chapter 31 Field-Oriented Service Design: A Multiagent Approach
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    Chapter 32 Experience Plot: A Template for Co-Creating Customer Journey
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    Chapter 33 Kizashi Method – Grasping the Change of Future User’s Values
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    Chapter 34 Service Practices as Organizational Phenomena
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    Chapter 35 The Findings from the First Service Design Projects
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    Chapter 36 An Evaluation Method of a Service Business Model Using Wants Chain Analysis
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    Chapter 37 Design Method of Target Customer’s WANTs for a Service Based on Classification of Services Using WANTs
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    Chapter 38 Business Model Generation Canvas as a Method to Develop Customer-Oriented Service Innovation
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    Chapter 39 Aligning Product-Service Offerings with Customer Expectations
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    Chapter 40 User-De-centeredness in Service Design
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    Chapter 41 A Probe-Based Approach for Designing Inspirational Services at Museums
Attention for Chapter 10: Service Field Simulator: Virtual Environment Display System for Analyzing Human Behavior in Service Fields
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Chapter title
Service Field Simulator: Virtual Environment Display System for Analyzing Human Behavior in Service Fields
Chapter number 10
Book title
Serviceology for Designing the Future
Published by
Springer, Tokyo, January 2016
DOI 10.1007/978-4-431-55861-3_10
Book ISBNs
978-4-43-155859-0, 978-4-43-155861-3
Authors

Takashi Okuma, Takeshi Kurata, Okuma, Takashi, Kurata, Takeshi

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Mendeley readers

The data shown below were compiled from readership statistics for 1 Mendeley reader of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 1 100%

Demographic breakdown

Readers by professional status Count As %
Professor 1 100%
Readers by discipline Count As %
Computer Science 1 100%