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Timeline
Mendeley readers
Chapter title |
Wer nutzt Computerspiele — eine Zielgruppen-Analyse
|
---|---|
Chapter number | 2 |
Book title |
In-Game Advertising — Werbung in Computerspielen
|
Published by |
Gabler, January 2007
|
DOI | 10.1007/978-3-8349-9542-1_2 |
Book ISBNs |
978-3-83-490702-8, 978-3-83-499542-1
|
Mendeley readers
The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 4 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 2 | 50% |
Unspecified | 1 | 25% |
Student > Master | 1 | 25% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 2 | 50% |
Unspecified | 1 | 25% |
Design | 1 | 25% |