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Product Engineering

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Cover of 'Product Engineering'

Table of Contents

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    Book Overview
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    Chapter 1 Virtual Reality Research in Europe: Towards Structuring the European Research Area
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    Chapter 2 Virtual Reality Technology - An Overview
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    Chapter 3 A Concept for a Multipurpose, Multi-Modal Interface for Product Engineering Applications
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    Chapter 4 Single Chart Parameterization of Triangle Meshes
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    Chapter 5 A Novel Acoustic Tracking System for Virtual Reality Systems
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    Chapter 6 Virtual Reality-Based Environments for Learning and Training
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    Chapter 7 Advanced Haptic Systems for Virtual Reality
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    Chapter 8 Fully-Isotropic Parallel Mechanisms - An Innovative Concept for Haptic Devices
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    Chapter 9 Collision Detection as a Fundamental Technology in VR Based Product Engineering
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    Chapter 10 The Feel of Virtual Mechanisms
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    Chapter 11 A Wired Haptic System for Multimodal VR Interaction
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    Chapter 12 Haptic Feedback Generation for a Direction Indicator Switch
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    Chapter 13 Virtual Reality Aided Design. A survey of the use of VR in automotive industry
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    Chapter 14 Concept, Framework and Resources of a Proactive Reality Environment. Combining artificial cognition with Interactive Instruments
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    Chapter 15 Virtual Reality: which Contribution for Machine Design
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    Chapter 16 VR Interaction for CAD Basic Tasks Using Rumble Feedback Input: Experimental Study
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    Chapter 17 Investigation of the Scope of Support Provided by Holographic Displays in Conceptual Design
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    Chapter 18 Using Hand Motions in Conceptual Shape Design: Theories, Methods and Tools
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    Chapter 19 Software Module for Data Exchange Between AutoCAD and a Virtual Reality System
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    Chapter 20 Breakthrough Technologies for Virtual Prototyping of Automotive and Aerospace Structures
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    Chapter 21 Examples for Modelling, Simulation and Visualization with the Discrete Element Method in Mechanical Engineering
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    Chapter 22 Virtual Prototypes for Uncertainty and Variability-Based Product Engineering
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    Chapter 23 Virtual and Real Testing of Products
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    Chapter 24 Manipulation of Mechanisms in Virtual Environment
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    Chapter 25 CAD-CAE Models Library for Pre-Surgery Planning
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    Chapter 26 Automated Design Analysis, Assembly Planning and Motion Study Analysis Using Immersive Virtual Reality
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    Chapter 27 The Analysis of Design and Manufacturing Tasks Using Haptic and Immersive VR - Some Case Studies'
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    Chapter 28 Implementing Real Time Grasping Simulation Based on Anthropometric Data: A work in progress report
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    Chapter 29 Developing Grasping Pre-Shaping in Virtual Environment based on Real Object Shape Analysis
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    Chapter 30 Programming of Robots using Virtual Reality Technologies
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26 Mendeley
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Title
Product Engineering
Published by
Springer Netherlands, April 2008
DOI 10.1007/978-1-4020-8200-9
ISBNs
978-1-4020-8199-6, 978-1-4020-8200-9
Editors

Talaba, Doru, Amditis, Angelos

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 26 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 2 8%
United Kingdom 1 4%
Canada 1 4%
Unknown 22 85%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 6 23%
Student > Master 5 19%
Researcher 4 15%
Student > Bachelor 3 12%
Professor 2 8%
Other 4 15%
Unknown 2 8%
Readers by discipline Count As %
Engineering 11 42%
Computer Science 6 23%
Agricultural and Biological Sciences 1 4%
Business, Management and Accounting 1 4%
Chemical Engineering 1 4%
Other 4 15%
Unknown 2 8%