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VFX Fundamentals

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Cover of 'VFX Fundamentals'

Table of Contents

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    Book Overview
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    Chapter 1 Visual Effects: Set Up Your VFX Content Development Workstation
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    Chapter 2 The Foundation of Raster for VFX: Pixels, Color, and Alpha
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    Chapter 3 The Foundation of Motion for VFX: Frames and Codecs
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    Chapter 4 The Foundation of Audio for VFX: MIDI, Wave, and Sample
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    Chapter 5 The Foundation of 2D Vector for VFX: Point, Path, and SVG
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    Chapter 6 The Foundation of 3D Vector for VFX: Models and OpenGL
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    Chapter 7 Professional VFX Software: Blackmagic Design Fusion
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    Chapter 8 VFX Pipeline Composition: Using the Flow Node Editor
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    Chapter 9 VFX Pipeline Animation: Using the Timeline Editor
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    Chapter 10 VFX Pipeline Motion Control: Using the Spline Editor
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    Chapter 11 VFX Pipeline Pixel Isolation: Animated Polyline Masking
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    Chapter 12 VFX Pipeline Automated Masking: Matte Generators
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    Chapter 13 VFX Pipeline Pixel Tracking: Using Motion Tracking
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    Chapter 14 VFX Pipeline 3D Production: Compositing 3D Assets
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    Chapter 15 VFX Pipeline 3D Rendering: Shader, Material, and Texture
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    Chapter 16 VFX Pipeline 3D Modeling: 3D Text-Title Creation
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    Chapter 17 VFX Pipeline 3D Animation: 3D Text-Titling Modifiers
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    Chapter 18 Advanced VFX Pipeline Effects: 3D Particle Systems
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    Chapter 19 Advanced VFX Pipeline Physics: 3D Particle Physics
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    Chapter 20 Advanced Interactive VFX: i3D Content Publishing
Attention for Chapter 14: VFX Pipeline 3D Production: Compositing 3D Assets
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Chapter title
VFX Pipeline 3D Production: Compositing 3D Assets
Chapter number 14
Book title
VFX Fundamentals
Published by
Apress, Berkeley, CA, January 2016
DOI 10.1007/978-1-4842-2131-0_14
Book ISBNs
978-1-4842-2130-3, 978-1-4842-2131-0
Authors

Wallace Jackson