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Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

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Cover of 'Frontiers of Human-Centered Computing, Online Communities and Virtual Environments'

Table of Contents

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    Book Overview
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    Chapter 1 Introduction
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    Chapter 2 Virtual Environments: a Review
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    Chapter 3 The Role of Virtual Humans in Virtual Environment Technology and Interfaces
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    Chapter 4 Perceptual User Interfaces
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    Chapter 5 Guidelines for Telepresence and Shared Virtual Environments
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    Chapter 6 Mobile Augmented Reality: a Complex Human-Centered System
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    Chapter 7 Toward Tightly Coupled Human Interfaces
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    Chapter 8 Situation-Aware Mobile Assistance
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    Chapter 9 Devices for Display and Interaction
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    Chapter 10 Technologies for Virtual Reality/Tele-Immersion Applications: Issues of Research in Image Display and Global Networking
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    Chapter 11 Post-Wimp User Interfaces: the Human Connection
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    Chapter 12 Universal Usability: A Research Agenda for Human-Computer Interaction to Empower Every Citizen
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    Chapter 13 Virtual Spaces Revive Real World Interaction
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    Chapter 14 An HCI Agenda for the Next Millennium: Emergent Global Intelligence
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    Chapter 15 Application Drivers for Virtual Environment Technology Development
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    Chapter 16 3D Data Visualization Components on the Web-Results from AVS’s Involvement in Several EC Esprit Research Projects
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    Chapter 17 Creating a Shared Reality for Research and Education Through Networked Virtual Reality
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    Chapter 18 Online Communities: Usability, Sociabilty, Theory and Methods
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    Chapter 19 Collaboration and Shared Virtual Environments — from Metaphor to Reality
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    Chapter 20 On the Need for Cultural Representation in Interactive Systems
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    Chapter 21 Internet Security from Diverse Viewpoints
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    Chapter 22 Why Performance Always Comes Last in Interactive System Design, and What To Do About It
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    Chapter 23 Virtual Environments for Human-Centered Computing
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    Chapter 24 Some Aspects of the Human Communication Process: Preliminary Steps Towards a Conceptual Framework
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    Chapter 25 Natural Human-Human-System Interaction
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    Chapter 26 Challenges and Frontiers of Computer Graphics: a Vision for an Applied Research Agenda
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    Chapter 27 Society and Human Action: Technology Revisited
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    Chapter 28 Business, Academia, Government: Toward Symbiotic Collaboration in a Networked Society
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    Chapter 29 A Research Agenda for Visualization and Human Interfaces: a Position Paper
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    Chapter 30 Publishing Technologies: Towards a Wider Concept of Documents and Related Issues
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    Chapter 31 The Future and Its Enemies
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    Chapter 32 New Industrial Temporal Objects
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    Chapter 33 Cognition and Computers: The Context of the Matter, the Matter of Context
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    Chapter 34 Supporting Creativity with Advanced Information- Abundant User Interfaces
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13 Mendeley
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Title
Frontiers of Human-Centered Computing, Online Communities and Virtual Environments
Published by
Springer London, December 2012
DOI 10.1007/978-1-4471-0259-5
ISBNs
978-1-4471-1069-9, 978-1-4471-0259-5
Editors

Earnshaw, Rae A., Guedj, Richard A., Dam, Andries van, Vince, John A.

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 1 8%
Denmark 1 8%
United States 1 8%
Netherlands 1 8%
Unknown 9 69%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 5 38%
Student > Ph. D. Student 3 23%
Student > Doctoral Student 2 15%
Researcher 2 15%
Professor 1 8%
Other 0 0%
Readers by discipline Count As %
Computer Science 7 54%
Psychology 2 15%
Social Sciences 2 15%
Business, Management and Accounting 1 8%
Design 1 8%
Other 0 0%