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HCI International 2014 - Posters’ Extended Abstracts

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Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Using Color Guidance to Improve on Usability in Interactive Environments
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    Chapter 2 Medium – Media – Post-media
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    Chapter 3 Research on the Cultural Product Design Based on Consumer Cognition
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    Chapter 4 Towards an Interactive and Iterative Process to Design Natural Interaction Techniques
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    Chapter 5 Agile Software Teams Can Use Conflict to Create a Better Products
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    Chapter 6 Sketches in Embodied Interaction: Balancing Movement and Technological Perspectives
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    Chapter 7 Participant Observation and Experiences in the Design for Affectibility
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    Chapter 8 mGQM: Evaluation Metric for Mobile and Human Interaction
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    Chapter 9 Viewpoints to Introducing the Human-Centered Design (HCD) Process to the Development Process
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    Chapter 10 The Possibility of Human-Better Centered Design
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    Chapter 11 Flourishing Adaptive Systems (FAS)
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    Chapter 12 Research on Design Approach Based on Cultures Comparison
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    Chapter 13 Research on the Design of Cross-Age Interaction Toys
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    Chapter 14 Using Smart Textiles in Customized Product Design Children’s Drawings as Example
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    Chapter 15 A Proposal for User’s Intervention in Interactive Evolutionary Computation for Optimizing Fragrance Composition
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    Chapter 16 Development of the Estimate of Computer Assistance Program for Checkmark Position by Different Bend Radius of Curvature of Different Lanes in 4x100m Relay
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    Chapter 17 Dashboard Design Factors on Emotional Change: How Separation between Center-Fascia and Center-Console, Button Orientation and Button Arrangement Influence Emotion
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    Chapter 18 Developing Intelligent Interior Design Decoration Components by BIM Technologies
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    Chapter 19 Application of the Multi-touch Tabletop to the Design Evaluation during the Initial Phase of Product Development
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    Chapter 20 Color Imagery of Skin Tone and Eyeglass Frames
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    Chapter 21 Evolution of a Laboratory for Design of Advanced Ship Bridges
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    Chapter 22 The Relationship between Active Heating Power and Temperature of the Fingers in EVA Glove
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    Chapter 23 Study on “Intuitive Semantics” of Orient Traditional Creation Wisdom Contained in the Design of Modern Mechanical Products
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    Chapter 24 Research on Behavioral Semanteme Form Based on Early Education Products
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    Chapter 25 MOSAIC: A Multi-modal Surveillance System to Enhance Situation Awareness and Decision Making
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    Chapter 26 CAPER: Collaborative Information, Acquisition, Processing, Exploitation and Reporting for the Prevention of Organised Crime
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    Chapter 27 Privacy Protection of Biometric Templates
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    Chapter 28 Understanding User Requirements for the Design of a Semantic Digital Library Interface
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    Chapter 29 Autonomous Search: Towards the Easy Tuning of Constraint Programming Solvers
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    Chapter 30 Mining Navigation Histories for User Need Recognition
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    Chapter 31 Proposal on Electronic Application for Writing Kanji
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    Chapter 32 Webster
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    Chapter 33 Prescriptive Analytics System for Scholar Research Performance Enhancement
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    Chapter 34 Customization, Transparency and Proximity: A User-Centered Content Strategy Applied to the Design of a Virtual Library Website
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    Chapter 35 Twist and Shout: Developing Interactive Annotation for 3D Printers
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    Chapter 36 Does the Design Style Influence the Perception of Product Performance Charts?
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    Chapter 37 Implications of Adaptability of Information
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    Chapter 38 Inspiring Viewers of Abstract Painting by a Gaze Based Music Generation
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    Chapter 39 Digital Rhetoric in Collaborative Knowledge-Making
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    Chapter 40 Measurement Evaluation of Keyword Extraction Based on Topic Coverage
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    Chapter 41 A Study on Query-by-Any-Word Based Music Retrieval System
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    Chapter 42 Database Design for Online Psychometric Design (OnPsyD) Tool
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    Chapter 43 Towards a Framework for Adaptive Web Applications
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    Chapter 44 An Onomatopoeia-Based Web Music Video Searching System and Its Performance Evaluation
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    Chapter 45 Document Management and Tracking System for Emergency Response Headquarters
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    Chapter 46 Novel Training Techniques for Novice Timetablers
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    Chapter 47 Case Study: A Visual Analytics System, Sapientia
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    Chapter 48 A Contribution of Human-Computer Interaction to the New Process of Scientific Communication: The Case of ARCA, a Repository of Fiocruz, Brazil
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    Chapter 49 Sentences Extraction from Digital Publication for Domain-Specific Knowledge Service
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    Chapter 50 Information Quality Evaluation of mobile-Government (mGovernment) Services
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    Chapter 51 Data Extraction from DXF File and Visual Display
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    Chapter 52 Real-Time Detection of Erroneous Behavior for a Spindle Exchange Task in IPS²
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    Chapter 53 Inducing Anxiety through Video Material
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    Chapter 54 The Influence of Emotions on Productivity in Software Engineering
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    Chapter 55 The Exploratory Study of Emotional Valence and Arousal for Eco-visualization Interface of Water Resources
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    Chapter 56 Saccade Detection and Processing for Enhancing 3D Visualizations in Real-Time
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    Chapter 57 Continuous Gaze Cursor Feedback in Various Tasks: Influence on Eye Movement Behavior, Task Performance and Subjective Distraction
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    Chapter 58 Easy to Use Driving Behavior Analysis Using DriveLab
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    Chapter 59 Hand-Held Support for Spatial Awareness for the Dismounted Soldier
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    Chapter 60 Research of Frequency Resolution with fMRI for a Decoding System from Primary Auditory Cortex
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    Chapter 61 The Effect of Presentation on Visual Working Memory
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    Chapter 62 The Use of EEG to Measure Emotional Response to Tactile Sensation in Evaluation of DSLR Camera Usability
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    Chapter 63 Multitasking and Performance under Time Pressure
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    Chapter 64 Influence of High-resolution 4K Displays on Psychological State During Content Viewing
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    Chapter 65 Combining Human and Machine Capabilities for Improved Accuracy and Speed in Visual Recognition Tasks
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    Chapter 66 Perception of Parallelism in Perspective Images
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    Chapter 67 ESTER
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    Chapter 68 Naïve Physics in Vehicle Steering Control
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    Chapter 69 UCF Smart Mailbox: Reinforcing Communications in the Neighborhoods
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    Chapter 70 Sound Design in Interactive Environments
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    Chapter 71 Virtual Dressing System for Fashion Coordination Using Parallel Retrieval Interactive Tabu Search
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    Chapter 72 Enhancing User Immersion and Virtual Presence in Interactive Multiuser Virtual Environments through the Development and Integration of a Gesture-Centric Natural User Interface Developed from Existing Virtual Reality Technologies
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    Chapter 73 FlexiWall: Interaction in-between 2D and 3D Interfaces
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    Chapter 74 The Design Process of Wearable Computers for Extending the Performer’s Expression
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    Chapter 75 Development the Hand Color Detection System for Hand Gesture Front of the Face
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    Chapter 76 An Omnidirectional Virtual Desktop Environment Using HMDs and Its Evaluation
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    Chapter 77 Evaluation of a Hear-Through Device
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    Chapter 78 Proposal for an Interactive 3D Sound Playback Interface Controlled by User behavior
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    Chapter 79 Micro-pose for Gesture Recognition with Bodily-Pose Decomposition
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    Chapter 80 Gestures for Interaction between the Software CATIA and the Human via Microsoft Kinect
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    Chapter 81 NIRS-Based BCIs: Reliability and Challenges
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    Chapter 82 Prediction of the Input Accuracy of the Hiragana BCI
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    Chapter 83 Implementation of an Emotional Virtual Creature with a Growth Function Model
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    Chapter 84 Using Depth Information for Real-Time Face Detection
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    Chapter 85 A Study on Methods of Multimodal Interaction in Vehicle Based on Wheel Gestures and Voices
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    Chapter 86 Using the Bee Colony Optimization Method to Solve the Weighted Set Covering Problem
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    Chapter 87 Modeling Manufacturing Cell Design Problems: CP vs. MH
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    Chapter 88 Self-adaptive Systems: Facilitating the Use of Combinatorial Problem Solvers
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    Chapter 89 Using the Firefly Optimization Method to Solve the Weighted Set Covering Problem
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    Chapter 90 A Better Understanding of the Behaviour of Metaheuristics: A Psychological View
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    Chapter 91 Easy Modeling of Open Pit Mining Problems via Constraint Programming
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    Chapter 92 A Creation of Music-Like Melody by Interactive Genetic Algorithm with User’s Intervention
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    Chapter 93 Proposal of a User Authentication Method Using Near-Infrared Card Images
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    Chapter 94 Human Factor Quantitative Analysis Based on OHFAM and Bayesian Network
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    Chapter 95 An Improved Error Diffusion Algorithm Based on Laplacian Transform and Adaptive Median Filter
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    Chapter 96 Bag of Features Based on Feature Distribution Using Fuzzy C-Means
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    Chapter 97 Exploring the Large-Scale TDOA Feature Space for Speaker Diarization
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    Chapter 98 An Indoor Navigation System Using Signpost Metaphor for Smartphone Environments
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    Chapter 99 Validity of Driving Simulator for Agent-Human Interaction
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    Chapter 100 CamouFAB: Real-Time Generation of Camouflage Pattern Using Optic Fiber Display
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    Chapter 101 Robust Real-Time Shadows for Dynamic 3D Scenes on the Web
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    Chapter 102 An Immersive Virtual Reality Museum via Second Life
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    Chapter 103 Handling of Virtual Cloth
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    Chapter 104 Haptic Display of Representing Roughness
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    Chapter 105 Fishing Metaphor for Navigation in CAVE
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    Chapter 106 Sound Clay: An Immersive Art Form by Sculpting Clay and Sound
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    Chapter 107 Five Features for Modeling Augmented Reality
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    Chapter 108 Augmented Reality Applications Assisting Maintenance Activities in Extreme Environments: HCI Issues
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    Chapter 109 “Form Follows Function” – Investigating Interactive Physical Objects in Virtual Environments
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    Chapter 110 Virtual Reality Based Learning Aid to Understand Projection and Section of Solids in Architectural Graphics
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    Chapter 111 Guidance System Using Augmented Reality for Solving Rubik’s Cube
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    Chapter 112 BilliARt - AR Carom Billiards
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    Chapter 113 Geometric Transformations and Duality for Virtual Reality and Haptic Systems
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    Chapter 114 Data Fusion for Difficulty Adjustment in an Adaptive Virtual Reality Game System for Autism Intervention
Overall attention for this book and its chapters
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Title
HCI International 2014 - Posters’ Extended Abstracts
Published by
Springer International Publishing, May 2014
DOI 10.1007/978-3-319-07857-1
ISBNs
978-3-31-907856-4, 978-3-31-907857-1
Editors

Stephanidis, Constantine

X Demographics

X Demographics

The data shown below were collected from the profiles of 43 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 174 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 174 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 <1%
Lecturer 1 <1%
Student > Doctoral Student 1 <1%
Unknown 171 98%
Readers by discipline Count As %
Computer Science 1 <1%
Engineering 1 <1%
Unknown 172 99%