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Agents for Games and Simulations II

Overview of attention for book
Attention for Chapter 10: Using Agent Technology to Build a Real-World Training Application
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Citations

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Readers on

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6 Mendeley
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Chapter title
Using Agent Technology to Build a Real-World Training Application
Chapter number 10
Book title
Agents for Games and Simulations II
Published by
Springer, Berlin, Heidelberg, January 2011
DOI 10.1007/978-3-642-18181-8_10
Book ISBNs
978-3-64-218180-1, 978-3-64-218181-8
Authors

Michal Cap, Annerieke Heuvelink, Karel van den Bosch, Willem van Doesburg

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
New Zealand 1 17%
Netherlands 1 17%
Unknown 4 67%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 33%
Researcher 2 33%
Other 1 17%
Unknown 1 17%
Readers by discipline Count As %
Computer Science 4 67%
Psychology 1 17%
Unknown 1 17%