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Creating and Animating the Virtual World

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Cover of 'Creating and Animating the Virtual World'

Table of Contents

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    Book Overview
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    Chapter 1 The Control of Hovering Flight for Computer Animation
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    Chapter 2 Inverse Problems in Computer Graphics
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    Chapter 3 NPSNET: Physically-Based Modeling Enhancements to an Object File Format
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    Chapter 4 A New Method for Approximative Interactive Dynamics
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    Chapter 5 Extraction of 3D Shapes from the Moving Human Face Using Lighting Switch Photometry
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    Chapter 6 An Interactive Tool for the Design of Human Free-Walking Trajectories
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    Chapter 7 Achilles — A System for Visualizing Non Standard Human Gait
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    Chapter 8 FAERIE: A CAD/CAM Tool for Voluntary Movement and Ergonomic Simulation
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    Chapter 9 Hand Motion Coding System for Algorithm Recognition and Generation
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    Chapter 10 Computer Animation of Robot Motion with Collision Free Path Planning
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    Chapter 11 Path Planning and Its Application to Human Animation System
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    Chapter 12 Automating Virtual Camera Control for Computer Animation
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    Chapter 13 Algorithmic Animation of Constructing Surfaces from Cells
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    Chapter 14 Controlling the Architectural Geometry of a Plant’s Growth — Application to the Begonia Genus
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    Chapter 15 Intersection and Minimal Distance of 3D-Object
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    Chapter 16 Hierarchy, Labels and Motion Description
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    Chapter 17 A Language for Animating Scene Descriptions
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    Chapter 18 Risk and QFD Guided Prototyping of Graphical Animation Software
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    Chapter 19 A Video Editor for Teaching and Research in Computer Animation
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Title
Creating and Animating the Virtual World
Published by
Springer Japan, December 2012
DOI 10.1007/978-4-431-68186-1
ISBNs
978-4-43-168188-5, 978-4-43-168186-1
Editors

Thalmann, Nadia Magnenat, Thalmann, Daniel

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