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Fundamental Algorithms for Computer Graphics

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Cover of 'Fundamental Algorithms for Computer Graphics'

Table of Contents

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    Book Overview
  2. Altmetric Badge
    Chapter 1 Theoretical and Linguistic Methods for Describing Straight Lines
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    Chapter 2 Run Length Slice Algorithm for Incremental Lines
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    Chapter 3 The Relationship between Euclid’s Algorithms and Run-Length Encoding
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    Chapter 4 Antialiasing in Practice
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    Chapter 5 An Application of Euclid’s Algorithm to Drawing Straight Lines
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    Chapter 6 The Accuracy of the Digital Representation of a Straight Line
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    Chapter 7 Experience in Practical Implementation of Boundary-Defined Area Fill
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    Chapter 8 The implementation of fill area for GKS
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    Chapter 9 A Simple Algorithm for Determining Whether a Point Resides within an Arbitrarily Shaped Polygon
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    Chapter 10 Algorithms for Circular Arc Generation
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    Chapter 11 Algorithms of Conic Generation
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    Chapter 12 A High Precision Digital Differential Analyzer for Circle Generation
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    Chapter 13 An Ellipse-Drawing Algorithm for Raster Displays
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    Chapter 14 An Algorithm for Determining the Draw Start Point of a Hyperbola given the System Direction of Draw and the Coordinates of the Video Window
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    Chapter 15 A Review of Curve Drawing Algorithms
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    Chapter 16 Methods for Drawing Curves
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    Chapter 17 Generation of ß-spline curves using a recurrence relation
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    Chapter 18 Character Generation and Display
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    Chapter 19 Font information and device-independent output
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    Chapter 20 Contouring — the State of the Art
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    Chapter 21 A Review of Geostatistical Techniques for Contouring
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    Chapter 22 Algorithms for Three-Dimensional Interpolation between Planar Slices
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    Chapter 23 GENSURF: A System for General Surface Definition and Manipulation
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    Chapter 24 An Interesting Modification to the Bresenham Algorithm for Hidden-Line Solution
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    Chapter 25 Efficient Hidden Line Removal for Surface Plots Utilising Raster Graphics
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    Chapter 26 Graphics Software Standards and Their Evolution with Hardware Algorithms
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    Chapter 27 Hardware Enhancements for Raster Graphics
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    Chapter 28 Systolic Array Architectures for High Performance CAD/CAM Workstations
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    Chapter 29 Parallel Architectures for High Performance Graphics Systems
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    Chapter 30 Computational Geometry in Practice
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    Chapter 31 An algorithm for direct display of CSG objects by spatial subdivision
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    Chapter 32 Computational Geometry and Prolog
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    Chapter 33 Subdivision Techniques for Processing Geometric Objects
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    Chapter 34 Random Fractal Forgeries
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    Chapter 35 The Algebra of Algorithms
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    Chapter 36 Theoretical Considerations in Algorithm Design
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    Chapter 37 Technology for the Protection of Graphics Algorithms
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    Chapter 38 Spatial Concepts in 3D
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    Chapter 39 Shortest Paths in 3-Space, Voronoi Diagrams with Barriers, and Related Complexity and Algebraic Issues
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    Chapter 40 Geometric Data Structures for Computer Graphics
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    Chapter 41 A Model for Raster Graphics Language Primitives
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    Chapter 42 Theoretical Framework for Shape Representation and Analysis
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    Chapter 43 Aspects of Human Machine Interface
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    Chapter 44 Visual Perception and Computer Graphics
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    Chapter 45 Object and Movement Description Techniques for Animation an Informal Review
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Title
Fundamental Algorithms for Computer Graphics
Published by
Springer Berlin Heidelberg, December 2012
DOI 10.1007/978-3-642-84574-1
ISBNs
978-3-54-054397-8, 978-3-64-284574-1
Editors

Earnshaw, Rae A.

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 23 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 23 100%

Demographic breakdown

Readers by professional status Count As %
Unspecified 1 4%
Unknown 22 96%
Readers by discipline Count As %
Unspecified 1 4%
Unknown 22 96%