@datassette @zachlieberman Thanks man, it’s all custom stuff. Internally it’s geometry, but the renderer is webgl based, so ends up as bitmap. Could def make an SVG renderer though! The spacing algorithm is a riff on the process outlined in this paper http
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@ryangreen8 Interesting! 🎉 Did you ever try the algorithm from the original paper? (https://t.co/ORWfwTQfp6) How does the octree performance compare?
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@jeffpalmer @fx_hash_ Is this still the piece based on this paper? https://t.co/b4o2TziwkE Looks magnificent!
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@AmitKum97660190 Sorry but I don’t share the code from my projects. The core method I use is documented here if you’re interested in exploring this technique: https://t.co/ORWfwTQfp6