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Augmented and Virtual Reality

Overview of attention for book
Cover of 'Augmented and Virtual Reality'

Table of Contents

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    Book Overview
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    Chapter 1 A MAR Game Design via a Remote Control Module
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    Chapter 2 Investigation on Player and Virtual Environment Interaction
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    Chapter 3 Real-Time Single Camera Hand Gesture Recognition System for Remote Deaf-Blind Communication
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    Chapter 4 Measuring the Student’s Success Rate Using a Constraint Based Multi-modal Virtual Assembly Environment
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    Chapter 5 The Effect of Multimodal Virtual Chemistry Laboratory on Students’ Learning Improvement
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    Chapter 6 Virtual Reality Surgical Navigation System for Holmium Laser Enucleation of the Prostate
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    Chapter 7 Development of a Serious Game for Laparoscopic Suture Training
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    Chapter 8 A Method of Three-Dimensional Visualization of Molecular Processes of Apoptosis
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    Chapter 9 AGITO: Virtual Reality Environment for Power Systems Substations Operators Training
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    Chapter 10 Lossless Compression of Multidimensional Medical Images for Augmented Reality Applications
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    Chapter 11 Low-Cost Motion-Tracking for Computational Psychometrics Based on Virtual Reality
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    Chapter 12 A Design and Evaluation Framework for a Tele-Immersive Mixed Reality Platform
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    Chapter 13 Hand Orientation Regression Using Random Forest for Augmented Reality
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    Chapter 14 Visualization of Power Systems Based on Panoramic Augmented Environments
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    Chapter 15 A Workflow Analysis for Implementing AR-Based Maintenance Procedures
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    Chapter 16 Augmented Reality at the Industrial Shop-Floor
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    Chapter 17 Robust Global Tracking Using a Seamless Structured Pattern of Dots
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    Chapter 18 Lightweight Augmented Reality Tools for Lean Procedures in Future Factories
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    Chapter 19 Interactive Augmented Omnidirectional Video with Realistic Lighting
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    Chapter 20 Natural Interaction and Wearable Augmented Reality for the Enjoyment of the Cultural Heritage in Outdoor Conditions
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    Chapter 21 Virtual Reality Visualization for Photogrammetric 3D Reconstructions of Cultural Heritage
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    Chapter 22 Augmented Reality for Allowing Time Navigation in Cultural Tourism Experiences: A Case Study
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    Chapter 23 Easy Perception Lab: Evolution, Brain and Virtual and Augmented Reality in Museum Environment
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    Chapter 24 On-Demand Generation of 3D Content Based on Semantic Meta-Scenes
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    Chapter 25 Moka: Designing a Simple Scene Graph Library for Cluster-Based Virtual Reality Systems
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    Chapter 26 Stereoscopic-3D Vision to Improve Situational Awareness in Military Operations
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    Chapter 27 Roll and Pitch Estimation Using Visual Horizon Recognition
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    Chapter 28 3D Model Visualization and Interaction Using a Cubic Fiducial Marker
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    Chapter 29 Intuitive Visualization of Reflectance Transformation Imaging for Interactive Analysis of Cultural Artifacts
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    Chapter 30 Euclidean Vectors in Physics Education Using Augmented Reality
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    Chapter 31 SLAM Map Application for Tracking Lights on Car Dashboards
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    Chapter 32 A live Augmented Reality Tool for Facilitating Interpretation of 2D Construction Drawings
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    Chapter 33 Augmented Reality Simulator for Laparoscopic Cholecystectomy Training
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    Chapter 34 Tile Tracker: A Practical and Inexpensive Positioning System for Mobile AR Applications
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    Chapter 35 Designing an Interactive and Augmented 3D Environment with Passive Tactile Feedback for Veterinary Training
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    Chapter 36 Investigation on Human Attentiveness to Video Clips Using Neurosky and LIRIS-ACCEDE Database
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    Chapter 37 Virtual Acoustic Reconstruction of the Church at the Lost Monastery of Santa Maria de la Murta
Overall attention for this book and its chapters
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Mentioned by

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1 news outlet
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3 patents

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102 Mendeley
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Title
Augmented and Virtual Reality
Published by
Springer International Publishing, December 2014
DOI 10.1007/978-3-319-13969-2
ISBNs
978-3-31-913968-5, 978-3-31-913969-2
Editors

De Paolis, Lucio Tommaso, Mongelli, Antonio

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 102 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Algeria 1 <1%
Thailand 1 <1%
Unknown 100 98%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 26 25%
Student > Master 21 21%
Student > Bachelor 12 12%
Researcher 11 11%
Student > Doctoral Student 3 3%
Other 12 12%
Unknown 17 17%
Readers by discipline Count As %
Computer Science 26 25%
Engineering 25 25%
Chemistry 5 5%
Business, Management and Accounting 4 4%
Social Sciences 4 4%
Other 14 14%
Unknown 24 24%