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Human-Computer Interaction. Interaction Modalities and Techniques

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Cover of 'Human-Computer Interaction. Interaction Modalities and Techniques'

Table of Contents

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    Book Overview
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    Chapter 1 Controlling Interaction in Multilingual Conversation
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    Chapter 2 Linguistic Processing of Implied Information and Connotative Features in Multilingual HCI Applications
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    Chapter 3 Investigating the Impact of Combining Speech and Earcons to Communicate Information in E-government Interfaces
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    Chapter 4 Evaluation of WikiTalk – User Studies of Human-Robot Interaction
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    Chapter 5 Robust Multi-Modal Speech Recognition in Two Languages Utilizing Video and Distance Information from the Kinect
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    Chapter 6 The Ecological AUI (Auditory User Interface) Design and Evaluation of User Acceptance for Various Tasks on Smartphones
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    Chapter 7 Speech-Based Text Correction Patterns in Noisy Environment
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    Chapter 8 Multimodal Smart Interactive Presentation System
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    Chapter 9 Multimodal Mathematical Expressions Recognition: Case of Speech and Handwriting
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    Chapter 10 ‘Realness’ in Chatbots: Establishing Quantifiable Criteria
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    Chapter 11 Grounding and Turn-Taking in Multimodal Multiparty Conversation
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    Chapter 12 Situated Multiparty Interaction between Humans and Agents
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    Chapter 13 Enhancing Human Computer Interaction with Episodic Memory in a Virtual Guide
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    Chapter 14 System of Generating Japanese Sound Symbolic Expressions Using Genetic Algorithm
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    Chapter 15 A Knowledge Elicitation Study for Collaborative Dialogue Strategies Used to Handle Uncertainties in Speech Communication While Using GIS
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    Chapter 16 Context-Based Bounding Volume Morphing in Pointing Gesture Application
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    Chapter 17 Gesture vs. Gesticulation: A Test Protocol
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    Chapter 18 Functional Gestures for Human-Environment Interaction
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    Chapter 19 A Dynamic Fitting Room Based on Microsoft Kinect and Augmented Reality Technologies
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    Chapter 20 Gesture-Based Applications for Elderly People
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    Chapter 21 MOBAJES: Multi-user Gesture Interaction System with Wearable Mobile Device
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    Chapter 22 Head-Free, Remote Gaze Detection System Based on Pupil-Corneal Reflection Method with Using Two Video Cameras – One-Point and Nonlinear Calibrations
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    Chapter 23 Design and Usability Analysis of Gesture-Based Control for Common Desktop Tasks
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    Chapter 24 Study of Eye-Glance Input Interface
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    Chapter 25 Multi-User Interaction with Shadows
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    Chapter 26 Intent Capturing through Multimodal Inputs
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    Chapter 27 Robust Hand Tracking in Realtime Using a Single Head-Mounted RGB Camera
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    Chapter 28 Multimodal Feedback in First Encounter Interactions
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    Chapter 29 Keyboard Clawing: Input Method by Clawing Key Tops
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    Chapter 30 Finger Controller: Natural User Interaction Using Finger Gestures
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    Chapter 31 A Method for Single Hand Fist Gesture Input to Enhance Human Computer Interaction
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    Chapter 32 Kinect©, as Interaction Device with a Tiled Display
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    Chapter 33 Study on Cursor Shape Suitable for Eye-gaze Input System
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    Chapter 34 Study on Character Input Methods Using Eye-gaze Input Interface
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    Chapter 35 Proposal of Estimation Method of Stable Fixation Points for Eye-gaze Input Interface
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    Chapter 36 Modeling Situation-Dependent Nonverbal Expressions for a Pair of Embodied Agent in a Dialogue Based on Conversations in TV Programs
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    Chapter 37 Research on a Large Digital Desktop Integrated in a Traditional Environment for Informal Collaboration
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    Chapter 38 Using Kinect for 2D and 3D Pointing Tasks: Performance Evaluation
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    Chapter 39 Conditions of Applications, Situations and Functions Applicable to Gesture Interface
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    Chapter 40 Communication Analysis of Remote Collaboration System with Arm Scaling Function
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    Chapter 41 Two Handed Mid-Air Gestural HCI: Point + Command
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    Chapter 42 Experimental Study Toward Modeling of the Uncanny Valley Based on Eye Movements on Human/Non-human Faces
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    Chapter 43 Multi-party Human-Machine Interaction Using a Smart Multimodal Digital Signage
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    Chapter 44 A Remote Pointing Technique Using Pull-out
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    Chapter 45 Human Centered Design Approach to Integrate Touch Screen in Future Aircraft Cockpits
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    Chapter 46 Evaluating Devices and Navigation Tools in 3D Environments
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    Chapter 47 Computational Cognitive Modeling of Touch and Gesture on Mobile Multitouch Devices: Applications and Challenges for Existing Theory
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    Chapter 48 A Page Navigation Technique for Overlooking Content in a Digital Magazine
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    Chapter 49 Effect of Unresponsive Time for User’s Touch Action of Selecting an Icon on the Video Mirror Interface
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    Chapter 50 Evaluation of a Soft-Surfaced Multi-touch Interface
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    Chapter 51 Recognition of Multi-touch Drawn Sketches
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    Chapter 52 A Web Browsing Method on Handheld Touch Screen Devices for Preventing from Tapping Unintended Links
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    Chapter 53 Real Time Mono-vision Based Customizable Virtual Keyboard Using Finger Tip Speed Analysis
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    Chapter 54 Human Factor Research of User Interface for 3D Display
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    Chapter 55 Collaborative Smart Virtual Keyboard with Word Predicting Function
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    Chapter 56 The Implementation of Multi-touch Table to Support the Military Decision Making through Critical Success Factors (CSFs)
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    Chapter 57 Design of a Visual Query Language for Geographic Information System on a Touch Screen
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    Chapter 58 Target Orientation Effects on Movement Time in Rapid Aiming Tasks
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    Chapter 59 Comparison of Enhanced Visual and Haptic Features in a Virtual Reality-Based Haptic Simulation
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    Chapter 60 Influence of Haptic Feedback on a Pointing Task in a Haptically Enhanced 3D Virtual Environment
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    Chapter 61 Design of a Wearable Haptic Vest as a Supportive Tool for Navigation
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    Chapter 62 Mapping Texture Phase Diagram of Artificial Haptic Stimuli Generated by Vibrotactile Actuators
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    Chapter 63 Preliminary Design of Haptic Icons from Users
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    Chapter 64 Assessing the Effectiveness of Vibrotactile Feedback on a 2D Navigation Task
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    Chapter 65 Magnetic Field Based Near Surface Haptic and Pointing Interface
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    Chapter 66 Use of Reference Frame in Haptic Virtual Environments: Implications for Users with Visual Impairments
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    Chapter 67 Behavioral Characteristics of Users with Visual Impairment in Haptically Enhanced Virtual Environments
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    Chapter 68 A Situation Awareness Assistant for Human Deep Space Exploration
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    Chapter 69 My-World-in-My-Tablet: An Architecture for People with Physical Impairment
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    Chapter 70 AHPM as a Proposal to Improve Interaction with Air Traffic Controllers
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    Chapter 71 Decision Space Visualization: Lessons Learned and Design Principles
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    Chapter 72 The Language of Motion: A Taxonomy for Interface
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    Chapter 73 Adaptive Consoles for Supervisory Control of Multiple Unmanned Aerial Vehicles
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    Chapter 74 A Web-Based Interface for a System That Designs Sensor Networks
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    Chapter 75 An Interaction Concept for Public Displays and Mobile Devices in Public Transport
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    Chapter 76 Study of Interaction Concepts in 3D Virtual Environment
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    Chapter 77 Undo/Redo by Trajectory
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    Chapter 78 Multi-layer Control and Graphical Feature Editing Using Server-Side Rendering on Ajax-GIS
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    Chapter 79 A Method for Discussing Musical Expression between Music Ensemble Players Using a Web-Based System
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    Chapter 80 A Study on Document Retrieval System Based on Visualization to Manage OCR Documents
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    Chapter 81 Audio-Visual Documentation Method for Digital Storytelling for a Multimedia Art Project
Overall attention for this book and its chapters
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Mentioned by

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3 patents
wikipedia
1 Wikipedia page

Citations

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7 Dimensions

Readers on

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105 Mendeley
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Title
Human-Computer Interaction. Interaction Modalities and Techniques
Published by
Springer Berlin Heidelberg, July 2013
DOI 10.1007/978-3-642-39330-3
ISBNs
978-3-64-239329-7, 978-3-64-239330-3
Editors

Kurosu, Masaaki

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 105 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 2 2%
Netherlands 2 2%
Germany 1 <1%
Italy 1 <1%
Colombia 1 <1%
United Kingdom 1 <1%
Austria 1 <1%
Japan 1 <1%
Russia 1 <1%
Other 0 0%
Unknown 94 90%

Demographic breakdown

Readers by professional status Count As %
Student > Master 31 30%
Student > Ph. D. Student 21 20%
Researcher 14 13%
Student > Bachelor 9 9%
Professor > Associate Professor 5 5%
Other 14 13%
Unknown 11 10%
Readers by discipline Count As %
Computer Science 43 41%
Engineering 16 15%
Design 8 8%
Business, Management and Accounting 5 5%
Social Sciences 3 3%
Other 16 15%
Unknown 14 13%