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Articulated Motion and Deformable Objects

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Cover of 'Articulated Motion and Deformable Objects'

Table of Contents

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    Book Overview
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    Chapter 1 Virtual Clay: Haptics-Based Deformable Solids of Arbitrary Topology
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    Chapter 2 g-HDAF Multiresolution Deformable Models
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    Chapter 3 Muscle-Driven Motion Simulation Based on Deformable Human Model Constructed from Real Anatomical Slice Data
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    Chapter 4 Model Acquisition Using Shape-from-Shading
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    Chapter 5 A Computational Algebraic Topology Model for the Deformation of Curves
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    Chapter 6 P 3 DMA: A Physical 3D Deformable Modelling and Animation System
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    Chapter 7 A Novel Approach to Generate Multiple Shape Models for Tracking Applications
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    Chapter 8 Real-Time Human Motion Analysis Based on Analysis of Silhouette Contour and Color Blob
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    Chapter 9 Human Body Model Acquisition and Motion Capture Using Voxel Data
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    Chapter 10 3D Body Reconstruction for Immersive Interaction
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    Chapter 11 Wide-Range Tracking Hands in Real-Time
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    Chapter 12 Recognition, Tracking, and Reconstruction of Human Motion
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    Chapter 13 Tracking the Human Body Using Multiple Predictors
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    Chapter 14 Motion Estimation of Articulated Objects from Perspective Views
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    Chapter 15 Gesture and Posture Estimation by Using Locally Linear Regression
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    Chapter 16 aSpaces : Action Spaces for Recognition and Synthesis of Human Actions
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    Chapter 17 Face Recognition Based on Efficient Facial Scale Estimation
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    Chapter 18 Eyebrow Movement Analysis over Real-Time Video Sequences for Synthetic Representation
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    Chapter 19 Software Laboratory for Physical Based Human Body Animation
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    Chapter 20 Computer Visual System Analyzing the Influence of Stimulants on Human Motion
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    Chapter 21 Recovering Non-rigid 3D Shape Using a Plane+Parallax Approach
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Title
Articulated Motion and Deformable Objects
Published by
Springer, Berlin, Heidelberg, January 2002
DOI 10.1007/3-540-36138-3
ISBNs
978-3-54-000149-2, 978-3-54-036138-1
Editors

Francisco José Perales, Edwin R. Hancock