You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Online Community Building Techniques Used by Video Game Developers
|
---|---|
Chapter number | 12 |
Book title |
Entertainment Computing - ICEC 2005
|
Published in |
Lecture notes in computer science, January 2005
|
DOI | 10.1007/11558651_12 |
Book ISBNs |
978-3-54-029034-6, 978-3-54-032054-8
|
Authors |
Ruggles, Christopher, Wadley, Greg, Gibbs, Martin R., Christopher Ruggles, Greg Wadley, Martin R. Gibbs |
Mendeley readers
The data shown below were compiled from readership statistics for 53 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Canada | 2 | 4% |
United States | 1 | 2% |
France | 1 | 2% |
Greece | 1 | 2% |
Unknown | 48 | 91% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 11 | 21% |
Student > Master | 11 | 21% |
Student > Bachelor | 8 | 15% |
Researcher | 4 | 8% |
Student > Doctoral Student | 3 | 6% |
Other | 4 | 8% |
Unknown | 12 | 23% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 13 | 25% |
Business, Management and Accounting | 10 | 19% |
Social Sciences | 5 | 9% |
Psychology | 3 | 6% |
Arts and Humanities | 2 | 4% |
Other | 8 | 15% |
Unknown | 12 | 23% |