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Universal Access in Ambient Intelligence Environments

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Cover of 'Universal Access in Ambient Intelligence Environments'

Table of Contents

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    Book Overview
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    Chapter 1 From Human–Computer Interaction to Human–Environment Interaction: Ambient Intelligence and the Disappearing Computer
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    Chapter 2 Human Computer Confluence
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    Chapter 3 A Customizable Camera-Based Human Computer Interaction System Allowing People with Disabilities Autonomous Hands-Free Navigation of Multiple Computing Tasks
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    Chapter 4 Interactive TV Design That Blends Seamlessly with Everyday Life
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    Chapter 5 Hybrid Knowledge Modeling for Ambient Intelligence
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    Chapter 6 Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World
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    Chapter 7 Alice Through the Inter-face Electronic Mirrors as Human-Computer-Interface
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    Chapter 8 Elderly Users in Ambient Intelligence: Does an Avatar Improve the Interaction?
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    Chapter 9 Barriers of Information Access in Small Screen Device Applications: The Relevance of User Characteristics for a Transgenerational Design
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    Chapter 10 Designing Intelligent Tutors to Adapt Individual Interaction
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    Chapter 11 User Profiles for Adapting Speech Support in the Opera Web Browser to Disabled Users
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    Chapter 12 A Context Model for Context-Aware System Design Towards the Ambient Intelligence Vision: Experiences in the eTourism Domain
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    Chapter 13 Applying the MVC Pattern to Generated User Interfaces with a Focus on Audio
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    Chapter 14 Scenarios for Personalized Accessible Multimedia Messaging Services
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    Chapter 15 Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience
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    Chapter 16 Automatic Evaluation of Mobile Web Accessibility
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    Chapter 17 A Participatory Evaluation Method of Graphic User Interface Storyboards: FAST AIDE (Function Annotated Storyboards Targeting Applicability, Importance, Design, Elaborations)
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    Chapter 18 Addressing the Challenges of Inclusive Design: A Case Study Approach
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    Chapter 19 Defining Acceptable Levels of Accessibility
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    Chapter 20 Combined User Physical, Physiological and Subjective Measures for Assessing User Cost
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    Chapter 21 User Interfaces for Persons with Deafblindness
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    Chapter 22 Display Characteristics Affect Users’ Emotional Arousal in 3D Games
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    Chapter 23 User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development
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    Chapter 24 Mobile Messenger for the Blind
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    Chapter 25 Subway Mobility Assistance Tools for Blind Users
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    Chapter 26 An Accessible Multimodal Pong Game Space
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    Chapter 27 Web Compliance Management: Barrier-Free Websites Just by Simply Pressing the Button? Accessibility and the Use of Content-Management-Systems
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    Chapter 28 Inclusive Design of Ambient Knowledge Transfer
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    Chapter 29 Web Mediators for Accessible Browsing
Attention for Chapter 24: Mobile Messenger for the Blind
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Chapter title
Mobile Messenger for the Blind
Chapter number 24
Book title
Universal Access in Ambient Intelligence Environments
Published by
Springer, Berlin, Heidelberg, January 2007
DOI 10.1007/978-3-540-71025-7_24
Book ISBNs
978-3-54-071024-0, 978-3-54-071025-7
Authors

Jaime Sánchez, Fernando Aguayo

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 29 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 3%
United States 1 3%
France 1 3%
Belgium 1 3%
Unknown 25 86%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 11 38%
Student > Master 5 17%
Student > Bachelor 3 10%
Professor > Associate Professor 2 7%
Lecturer 1 3%
Other 4 14%
Unknown 3 10%
Readers by discipline Count As %
Computer Science 21 72%
Engineering 3 10%
Design 1 3%
Unknown 4 14%