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Advances in Affective and Pleasurable Design

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Cover of 'Advances in Affective and Pleasurable Design'

Table of Contents

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    Book Overview
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    Chapter 1 Exploring Two Design Processes: Slow and Fast
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    Chapter 2 Rematerializing the User Interface of a Digitized Toy Through Tokens: A Comparative User Study with Children Aged Five to Six
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    Chapter 3 Analysis of Emotion and Cultural Background on Affective Design Process
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    Chapter 4 Design and Validation of Affective Warning Pictorials on Alcohol Container Labels
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    Chapter 5 Design Changing a Traditional Product in a Contemporary Way
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    Chapter 6 Semantic Influence of the Radiator Grille on Vehicle Front Design in the Course of Current EV-Design
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    Chapter 7 A Mahalanobis Taguchi Approach to Human Motion Control
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    Chapter 8 Eye-Tracking Analysis of User Behavior with an Active Display Interface
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    Chapter 9 Experimental Study on Color Preference and Visual Fatigue Against LED Lighting
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    Chapter 10 Emotional Responses of the Disabled Towards Wheelchairs
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    Chapter 11 Emotional Values of Ceramic Material for Product Design
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    Chapter 12 Research on the Space-Leaving Technique in Web Design
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    Chapter 13 The Pain and Pleasure of Autonomy: The Role of Negative Emotion in Serviced Reality Storytelling
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    Chapter 14 Soma-Deep as a Marker for Idealized Experience
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    Chapter 15 Design for Dignity and Procedural Justice
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    Chapter 16 Ritual Design: Crafting Team Rituals for Meaningful Organizational Change
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    Chapter 17 New Typographic Experience in the Post-digital Age with 3D Printing and Ceramics
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    Chapter 18 The Black Color of Product Design and Packaging Research
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    Chapter 19 Research on the Application of User Experience Design in Agricultural Product Packaging Design
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    Chapter 20 Analysis of Affective Evaluation for Material Perception of Resin Surfaces: Combined Effect of Tactile Sensation and Hue
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    Chapter 21 Influence of Individual Fashion Item Images on the Image of Coordinates
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    Chapter 22 Estimation of Unconscious Preference Judgment with Near-Infrared Spectroscopy
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    Chapter 23 Analysis of Change in Purchasing Motivation by Tone of Product-Recommendation Agent in Electronic Commerce Site
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    Chapter 24 Interference Thermal Sensation Simulation Using Visual and Auditory Stimuli
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    Chapter 25 Effectiveness of Communicating Personalized Values Related to Physical Exercise to Enhance Motivation
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    Chapter 26 Research on Memory Factors of City Souvenir
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    Chapter 27 Relationship Between Physical Attributes of Spoon Designs and Eye Movements Caused by Kawaii Feelings
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    Chapter 28 Are Kawaii Products Valuable to Chinese Customers?
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    Chapter 29 How to Model Value-Creating Communication: Coaching Process as an Example
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    Chapter 30 Participation in a Virtual Reality Concert via Brainwave and Heartbeat
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    Chapter 31 Evaluation of Immersive Feeling in VR System with HMD by fNIRS Measurement
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    Chapter 32 Evaluation of “Feelings of Excitement” Caused by a VR Interactive System with Unknown Experience Using ECG
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    Chapter 33 Measurement of Surface and Virtual Prototyping for Kansei Engineering
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    Chapter 34 Kansei Ergonomic Study of Body Brush Development
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    Chapter 35 Development and Evaluation of Ankle Mobility VR Rehabilitation Game
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    Chapter 36 Persuasive Semantics of Aging Health Products Based on AHP and Kansei Engineering
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    Chapter 37 Development of Remote Control Unit of Domestic Water Heater by Kansei Engineering
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    Chapter 38 History of Kansei Engineering and Application of Artificial Intelligence
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    Chapter 39 A Study on the Approach of Redesign Based on Consumer Awareness of Traditional Handicrafts, with Longevity Lock, as an Example
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    Chapter 40 Modeling the Relationship Between Stress and Appetite to Create a Dish Recommendation System Based on Desired Nutrients
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    Chapter 41 Assessing Symptoms of Excessive SNS Usage Based on User Behavior and Emotion: Analysis of Log Data
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    Chapter 42 Transformable Camping Cart Design for a Jack Company
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    Chapter 43 Integrated Design Process: A Case of Recliner Design
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    Chapter 44 The Design of Personal Protective Garments for Workplace: An Ergonomic Radiation Protection Design Practice
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    Chapter 45 Memory Recall of Nouns and Adjectives Expressing Two-Color Combinations
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    Chapter 46 Determination of the Optimal Timing for a Relaxing Stimulus
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    Chapter 47 Research on Attitude Accessibility in Product Design Evaluation: Cognitive Features and Memory Network
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    Chapter 48 Research on the Information Transmission Design of OTC Medicine Packaging Graphic for the Elderly
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    Chapter 49 Musical Preferences Are Influenced by Changes in Heart Rate: A Trial Study Using Step Aerobics
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    Chapter 50 Fitting School Buildings to the Requirements of Physically Disabled Students in Algeria: An Ergonomic Study
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    Chapter 51 Categorization of Aesthetic Pleasure Derived Attributes: A Cultural Perspective
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    Chapter 52 Research on User Experience Design Applications in Detail Designs of Elders’ Garment Products
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Title
Advances in Affective and Pleasurable Design
Published by
Springer, Cham, January 2017
DOI 10.1007/978-3-319-60495-4
ISBNs
978-3-31-960494-7, 978-3-31-960495-4
Editors

WonJoon Chung, Cliff Sungsoo Shin

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 17 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 6 35%
Student > Doctoral Student 2 12%
Student > Ph. D. Student 2 12%
Researcher 2 12%
Student > Bachelor 1 6%
Other 1 6%
Unknown 3 18%
Readers by discipline Count As %
Engineering 7 41%
Design 4 24%
Agricultural and Biological Sciences 1 6%
Economics, Econometrics and Finance 1 6%
Business, Management and Accounting 1 6%
Other 0 0%
Unknown 3 18%