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Mendeley readers
Chapter title |
Version Control System Gamification: A Proposal to Encourage the Engagement of Developers to Collaborate in Software Projects
|
---|---|
Chapter number | 52 |
Book title |
Social Computing and Social Media
|
Published by |
Springer, Cham, June 2014
|
DOI | 10.1007/978-3-319-07632-4_52 |
Book ISBNs |
978-3-31-907631-7, 978-3-31-907632-4
|
Authors |
Alexandre Altair de Melo, Mauro Hinz, Glaucio Scheibel, Carla Diacui Medeiros Berkenbrock, Isabela Gasparini, Fabiano Baldo |
Mendeley readers
The data shown below were compiled from readership statistics for 58 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 2% |
Spain | 1 | 2% |
Unknown | 56 | 97% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 13 | 22% |
Student > Master | 11 | 19% |
Student > Bachelor | 9 | 16% |
Student > Doctoral Student | 4 | 7% |
Professor | 4 | 7% |
Other | 8 | 14% |
Unknown | 9 | 16% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 34 | 59% |
Business, Management and Accounting | 4 | 7% |
Social Sciences | 4 | 7% |
Economics, Econometrics and Finance | 1 | 2% |
Mathematics | 1 | 2% |
Other | 2 | 3% |
Unknown | 12 | 21% |