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Interactive Storytelling

Overview of attention for book
Cover of 'Interactive Storytelling'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 The Authoring Challenge in Interactive Storytelling
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    Chapter 2 From a Winter’s Night to a Dragon Age
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    Chapter 3 Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS)
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    Chapter 4 MIST: An Interactive Storytelling System with Variable Character Behavior
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    Chapter 5 Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation
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    Chapter 6 “I Want to Slay That Dragon!” - Influencing Choice in Interactive Storytelling
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    Chapter 7 Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
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    Chapter 8 One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstories
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    Chapter 9 Exploring Narrative Interpretation and Adaptation for Interactive Story Creation
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    Chapter 10 Narrative Annotation and Editing of Video
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    Chapter 11 A Story to Go, Please
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    Chapter 12 Threading Facts into a Collective Narrative World
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    Chapter 13 Learning Story Marketing through Practical Experience of Story Creation System
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    Chapter 14 Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices
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    Chapter 15 Zuzie: Collaborative Storytelling Based on Multiple Compositions
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    Chapter 16 An Interactive Documentary Manifesto
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    Chapter 17 Rhetorics of the Interactive 3D Installation “Virtuelle Mauer/ReConstructing the Wall”
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    Chapter 18 From Physical to Non-material Art – Design Choices of the Digital Artist
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    Chapter 19 The iLand of Madeira Location Aware Multimedia Stories
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    Chapter 20 Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic
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    Chapter 21 An Analysis of Narrative Moves in Improvisational Theatre
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    Chapter 22 Interactive Storytelling
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    Chapter 23 A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling
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    Chapter 24 Something’s Gotta Give - Towards Distributed Autonomous Story Appraisal in Improv
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    Chapter 25 A Simple Intensity-Based Drama Manager
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    Chapter 26 Player Agency and the Relevance of Decisions
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    Chapter 27 Interactive Storytelling in Academic Teaching
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    Chapter 28 Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling
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    Chapter 29 Textual vs. Graphical Interaction in an Interactive Fiction Game
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    Chapter 30 Motivations for Rereading in Interactive Stories: A Preliminary Investigation
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    Chapter 31 The Haiti Earthquake Experience: A Case Study
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    Chapter 32 First Person Victim: Developing a 3D Interactive Dramatic Experience
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    Chapter 33 Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces
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    Chapter 34 Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative
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    Chapter 35 Automated Storytelling in Sports: A Rich Domain to Be Explored
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    Chapter 36 Level-of-Detail Stories as a Virtual Museum of a Movie
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    Chapter 37 Establishing Communication Channels for Digital Storytelling Applications
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    Chapter 38 Agency and the Art of Interactive Digital Storytelling
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    Chapter 39 Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model
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    Chapter 40 Emohawk: Learning Virtual Characters by Doing
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    Chapter 41 Crowd-Sourced AI Authoring with ENIGMA
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    Chapter 42 Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations
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    Chapter 43 Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata
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    Chapter 44 Users and Evaluation of Interactive Storytelling
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    Chapter 45 Workshop: Education in Interactive Digital Storytelling
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    Chapter 46 Interactive Stories for Health Interventions
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    Chapter 47 Towards a Shared Vocabulary for Interactive Digital Storytelling
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    Chapter 48 Storytelling within an Internet of Things
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    Chapter 49 Just Another Tool for Interactive Digital Storytelling?
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    Chapter 50 Tutorial: Introduction to Interactive Story Creation
Overall attention for this book and its chapters
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (68th percentile)
  • Good Attention Score compared to outputs of the same age and source (74th percentile)

Mentioned by

twitter
3 X users
facebook
1 Facebook page
googleplus
1 Google+ user

Citations

dimensions_citation
6 Dimensions

Readers on

mendeley
7 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Interactive Storytelling
Published by
ADS, October 2010
DOI 10.1007/978-3-642-16638-9
ISBNs
978-3-64-216637-2, 978-3-64-216638-9
Editors

Aylett, Ruth, Lim, Mei Yii, Louchart, Sandy, Petta, Paolo, Riedl, Mark

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 7 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 7 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 29%
Student > Master 2 29%
Unknown 3 43%
Readers by discipline Count As %
Arts and Humanities 2 29%
Computer Science 2 29%
Unknown 3 43%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 5. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 16 June 2016.
All research outputs
#6,439,862
of 23,012,811 outputs
Outputs from ADS
#8,091
of 37,444 outputs
Outputs of similar age
#31,152
of 100,050 outputs
Outputs of similar age from ADS
#99
of 389 outputs
Altmetric has tracked 23,012,811 research outputs across all sources so far. This one has received more attention than most of these and is in the 71st percentile.
So far Altmetric has tracked 37,444 research outputs from this source. They receive a mean Attention Score of 4.6. This one has done well, scoring higher than 78% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 100,050 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 68% of its contemporaries.
We're also able to compare this research output to 389 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 74% of its contemporaries.