Grid and Pervasive Computing
Springer Berlin Heidelberg
Chapter title |
Visual Novels: An Methodology Guideline for Pervasive Educational Games that Favors Discernment
|
---|---|
Chapter number | 25 |
Book title |
Grid and Pervasive Computing
|
Published in |
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), January 2013
|
DOI | 10.1007/978-3-642-38027-3_25 |
Book ISBNs |
978-3-64-238026-6, 978-3-64-238027-3
|
Authors |
Francisco Lepe Salazar, Tatsuo Nakajima, Todorka Alexandrova, Salazar, Francisco Lepe, Nakajima, Tatsuo, Alexandrova, Todorka |
Country | Count | As % |
---|---|---|
Japan | 1 | 50% |
Unknown | 1 | 50% |
Type | Count | As % |
---|---|---|
Members of the public | 2 | 100% |
Country | Count | As % |
---|---|---|
Malaysia | 1 | 2% |
Unknown | 42 | 98% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 9 | 21% |
Student > Ph. D. Student | 9 | 21% |
Lecturer | 3 | 7% |
Student > Bachelor | 3 | 7% |
Other | 2 | 5% |
Other | 5 | 12% |
Unknown | 12 | 28% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 13 | 30% |
Engineering | 4 | 9% |
Arts and Humanities | 2 | 5% |
Design | 2 | 5% |
Social Sciences | 2 | 5% |
Other | 5 | 12% |
Unknown | 15 | 35% |