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Human-Computer Interaction INTERACT ’97

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Cover of 'Human-Computer Interaction INTERACT ’97'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 From Interactions to Integrations
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    Chapter 2 The Mind As A Reliable Switch: Challenges Of Rapidly Controlling Devices Without Prior Learning
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    Chapter 3 Worker Expertise and New Worlds of HCI: Implications of Sociotechnical Systems Design
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    Chapter 4 Usability Engineering in Industrial Practice
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    Chapter 5 User-Centered GUI Standards Design: A Case Study
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    Chapter 6 Designing for Usability : A Case Study
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    Chapter 7 Navigation in Information Spaces: supporting the individual
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    Chapter 8 Constructing memorable asymmetric information diagrams in three dimensions
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    Chapter 9 ViewNet — Conceptual Design and Modelling of Navigation
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    Chapter 10 Graphical Means of Directing Users’ Attention in the Visual Interface
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    Chapter 11 An Adaptive Window Management System
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    Chapter 12 Elements of a Three-dimensional Graphical User Interface
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    Chapter 13 Automated Usability Testing
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    Chapter 14 The Best among Six Strategies for Selecting a Minute Target and the Determination of the Minute Maximum Size of the Targets on a Pen-Based Computer
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    Chapter 15 Evaluating User Performance to Experienced Level and Beyond
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    Chapter 16 Zoom Star : a solution to complex statistical object representation
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    Chapter 17 Three Dimensional Animation for Performance Debugging Utilizing Human Cognitive Ability
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    Chapter 18 In Search for an Ideal Computer-Assisted Drawing System
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    Chapter 19 The FRANK Video Navigation Interface
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    Chapter 20 Orbit — supporting social worlds
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    Chapter 21 Virtual Environments for Industrial Applications
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    Chapter 22 Whose Actions are Interactions? From Interface to In-Your-Face
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    Chapter 23 Who Needs Usability Metrics?
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    Chapter 24 Interacting with Haggis: Implementing Agent Based Specifications in a Functional Style
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    Chapter 25 Abstract modelling of interactive systems
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    Chapter 26 NPL Usability Services
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    Chapter 27 Usability at Microsoft
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    Chapter 28 Usability and the multimedia industry: the Australian Multimedia Testing Centre
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    Chapter 29 Assessing the usability and efficiency of Design Rationale
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    Chapter 30 Breaking the Rules of Direct Manipulation
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    Chapter 31 Objectives, strategies and resources as design drivers
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    Chapter 32 Teaching User Interface Design and Programming to Computer Science majors
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    Chapter 33 Balloons, Boats and Ponies: Interface manipulation style and learning in a constraint-based planning task
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    Chapter 34 Specifying Relations between Research and the Design of Human-Computer Interactions
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    Chapter 35 Seeking the heart, brain and nerve in Oz: moving Internationalism beyond a cloak for commercial dominance or intellectual snobbery
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    Chapter 36 Effective Illustrations in Interactive Media: What Works?
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    Chapter 37 A Multimedia Interaction Space
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    Chapter 38 A Framework to Support Creativity in Multimedia Information Design
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    Chapter 39 User-centred design in the development of a navigational aid for blind travellers
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    Chapter 40 The Use of Music in a Graphical Interface for the Visually Impaired
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    Chapter 41 Designing Auditory Cues for Mercator
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    Chapter 42 Automating Tasks for Groups of Users : A System-Wide “Epiphyte” Approach
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    Chapter 43 Object-based Linear Undo model
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    Chapter 44 The Role of Culture in Interface Acceptance
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    Chapter 45 Free Usability Data
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    Chapter 46 Automated Theory-based Procurement Evaluation
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    Chapter 47 Adaptive Navigation Support in Educational Hypermedia on the World Wide Web
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    Chapter 48 Improving Browsing Performance: A study of four input devices for scrolling and pointing tasks
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    Chapter 49 From Command to Control: interface design for customer handling systems
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    Chapter 50 Command/Shortcut Keys in WIMP User Interfaces: A Lost Cause?
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    Chapter 51 Developing the optimum help system using the LUCID method
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    Chapter 52 Beyond Belief: Representing Knowledge Requirements For The Operation Of Safety-Critical Interfaces
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    Chapter 53 Formal Specification as a Tool for Objective Assessment of Safety-Critical Interactive Systems
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    Chapter 54 Reasoning about Human Error and System Failure for Accident Analysis
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    Chapter 55 Mental Representations Constructed by Experts and Novices in Object-Oriented Program Comprehension
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    Chapter 56 An empirical investigation of memory for routes through menu structures
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    Chapter 57 Adaptation of a task analysis methodology to the design of a decision support system
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    Chapter 58 ConcurTaskTrees: A Diagrammatic Notation for Specifying Task Models
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    Chapter 59 Positioning Usability in an Organisation: Can usability really help organisations achieve their business objectives?
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    Chapter 60 Defining a Family of Feedback Signals for Multimedia Communication Devices
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    Chapter 61 ConcertTalk: A Weekend With a Portable Audio Space
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    Chapter 62 Making menus musical
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    Chapter 63 Collaboration Awareness and its Use to Consolidate a Disperse Group
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    Chapter 64 Representing Activity in Collaborative Systems
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    Chapter 65 What Happened to our Document in the Shared Workspace? The Need for Groupware Conventions
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    Chapter 66 Enhancing the usability of usability design tools: The case of information requirements specification
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    Chapter 67 Experiences using situated and non-situated techniques for studying work in context
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    Chapter 68 User requirements capture for a multimedia CSCW system
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    Chapter 69 Constrained vs spontaneous speech and gestures for interacting with computers: A comparative empirical study
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    Chapter 70 Speech timing prediction in multimodal human-computer interaction
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    Chapter 71 Talking to the Conversation Machine: An Empirical Study
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    Chapter 72 Storing and Retrieving Documents in a Shared Workspace: Experiences from the Political Administration
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    Chapter 73 Models and Metaphors in Groupware: Towards a Group-Centered Design
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    Chapter 74 Handling Conflicts in Groupware: Concepts and Experiences made in the POLITeam-Project
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    Chapter 75 Wearable Computers: Field-Test Results and System Design Guidelines
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    Chapter 76 Human Interface and Applications on IdeaBoard
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    Chapter 77 Towards gaze-mediated interaction: Collecting solutions of the “Midas touch problem”
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    Chapter 78 Tree Structure Operation for Video Editing Utilizing Image Recognition Technology
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    Chapter 79 Improving Access to a Digital Video Library
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    Chapter 80 Eigen-Space Coding as a Means to Support Privacy in Computer Mediated Communication
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    Chapter 81 The populated web: Browsing, searching and inhabiting the WWW using collaborative virtual environments
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    Chapter 82 GroupScape: Integrating Synchronous Groupware and the World Wide Web
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    Chapter 83 Where to locate user profiles of personalized applications? — A user profile management agent —
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    Chapter 84 HCI at CSIRO: Practical Research
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    Chapter 85 Interdisciplinary research in practice at CMD, Uppsala University
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    Chapter 86 Use of Internet facilities in education
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    Chapter 87 Usability Evaluation Techniques for Large-Scale Web Sites
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    Chapter 88 Pop-Up Windows and Information Retrieval
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    Chapter 89 A Concept Model for Maintaining Awareness of Document Configuration
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    Chapter 90 Assessment of modal beliefs about using an electronic supermarket
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    Chapter 91 Acceptance of computers in human roles
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    Chapter 92 Robust Computer Vision for Computer Mediated Communication
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    Chapter 93 Colour Coding of Information Layers in Computer Displays
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    Chapter 94 Searching for the biggest and the brightest; Selection of documents in VR-VIBE
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    Chapter 95 BUILD-IT: a computer vision-based interaction technique of a planning tool for construction and design
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    Chapter 96 Modelling Interaction for Virtual Reality Systems
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    Chapter 97 Modelling the mock-up: towards the automatic specification of the behaviour of early prototypes
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    Chapter 98 Task analysis for collaborative work
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    Chapter 99 The effect of goal setting on ability-performance relations during practice on a computerised pursuit tracking task
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    Chapter 100 Internationalising Media Production: Early Users of Remote Creative Collaboration Tools
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    Chapter 101 A Group Decision Support System by Externalizing, Sharing and Reflecting Individual Viewpoints
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    Chapter 102 Using ‘Accident Fault Trees’ in Conjunction With Traditional Accident Reports
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    Chapter 103 Functional Evolution of Software: FOCUs Model of Design Rationale
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    Chapter 104 GraphApp: A High-Level Toolkit for Building Prototype User Interfaces
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    Chapter 105 Image Browsing: a Space-Time Trade-off
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    Chapter 106 Demonstration of the IdeaBoard Interface and Applications
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    Chapter 107 MANICORAL (Multimedia and network in cooperative research and learning)
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    Chapter 108 Towards a method for user interface specification
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    Chapter 109 Layout Complexity: Does It Measure Usability?
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    Chapter 110 From Experience Feedback Towards an Evolutive Memory for Participatory Design
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    Chapter 111 Object-oriented Specification and Design of User-interfaces
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    Chapter 112 Designing Virtual Environments for Usability
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    Chapter 113 Specification-Based Testing of Interactive Systems
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    Chapter 114 Enhancing WWW Navigation
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    Chapter 115 Cross — National Decision Making in a Group Support Systems Environment
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    Chapter 116 Redundancy in Multimedia Systems
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    Chapter 117 Selling Usability to Organisations
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    Chapter 118 Designing User Interfaces from Analyses of Users’ Tasks
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    Chapter 119 Planning and Implementing User-Centred Design Using ISO 13407
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    Chapter 120 Practical GUI Screen Design: Making It Usable
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    Chapter 121 CSCW, Groupware and Workflow: Experiences, State of Art, and Future Trends
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    Chapter 122 Object View and Interaction Design
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    Chapter 123 Techniques for the design of human error tolerant systems
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    Chapter 124 Modelling multimodal interaction: A theory-based technique for design analysis and support
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    Chapter 125 Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving
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    Chapter 126 Methods for Measuring Usability
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    Chapter 127 Cost-Justifying Your Usability Activities
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    Chapter 128 The Muse Method for Usability Engineering
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    Chapter 129 Intelligent Interface Technology
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    Chapter 130 Scenario Based Requirements Generation Tools for Organisational Design
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    Chapter 131 Activity Theory and HCI: Research and Practice
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    Chapter 132 Adaptive Hypermedia: Systems, Efficient Techniques and Implementation on the World Wide Web
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    Chapter 133 Relationships Between Work, Organisational Re-engineering and Information Systems
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    Chapter 134 HCI — world wide
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    Chapter 135 Integrating software engineering and HCI
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    Chapter 136 Workshop on “Guidelines for the design of HCI for people with disabilities”
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    Chapter 137 In and Out of the Box: Interaction Paradigms in Electronic Environments
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    Chapter 138 Summary of the INTERACT97 Workshop on the Next Generation of CSCW Systems
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    Chapter 139 Teaching HCI and Design of Interactive Systems
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    Chapter 140 Dealing with Undo
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Title
Human-Computer Interaction INTERACT ’97
Published by
Springer, Boston, MA, January 1997
DOI 10.1007/978-0-387-35175-9
ISBNs
978-1-4757-5437-7, 978-0-387-35175-9
Editors

Steve Howard, Judy Hammond, Gitte Lindgaard

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 200 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 4 2%
Mexico 2 1%
Canada 2 1%
Netherlands 1 <1%
United Kingdom 1 <1%
Costa Rica 1 <1%
Indonesia 1 <1%
Belgium 1 <1%
China 1 <1%
Other 2 1%
Unknown 184 92%

Demographic breakdown

Readers by professional status Count As %
Student > Master 44 22%
Student > Ph. D. Student 41 21%
Researcher 17 9%
Student > Bachelor 16 8%
Student > Doctoral Student 12 6%
Other 30 15%
Unknown 40 20%
Readers by discipline Count As %
Computer Science 88 44%
Engineering 18 9%
Design 14 7%
Business, Management and Accounting 8 4%
Arts and Humanities 5 3%
Other 21 11%
Unknown 46 23%