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Culture, Technology, Communication. Common World, Different Futures

Overview of attention for book
Attention for Chapter 9: Ludic Re-enchantment and the Power of Locative Games: A Case Study of the Game Ingress
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Mentioned by

news
1 news outlet

Citations

dimensions_citation
3 Dimensions

Readers on

mendeley
10 Mendeley
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Chapter title
Ludic Re-enchantment and the Power of Locative Games: A Case Study of the Game Ingress
Chapter number 9
Book title
Culture, Technology, Communication. Common World, Different Futures
Published by
Springer, Cham, June 2016
DOI 10.1007/978-3-319-50109-3_9
Book ISBNs
978-3-31-950108-6, 978-3-31-950109-3
Authors

Suely Fragoso, Breno Maciel Souza Reis, Fragoso, Suely, Reis, Breno Maciel Souza

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 10 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 1 10%
Unknown 9 90%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 20%
Researcher 2 20%
Student > Master 2 20%
Student > Bachelor 1 10%
Student > Doctoral Student 1 10%
Other 0 0%
Unknown 2 20%
Readers by discipline Count As %
Arts and Humanities 2 20%
Design 2 20%
Social Sciences 2 20%
Computer Science 1 10%
Unknown 3 30%