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Online Engineering

Overview of attention for book
Cover of 'Online Engineering & Internet of Things'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Cloud-Based Industrial Control Services
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    Chapter 2 Wireless Development Boards to Connect the World
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    Chapter 3 CHS-GA: An Approach for Cluster Head Selection Using Genetic Algorithm for WBANs
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    Chapter 4 Proposal IoT Architecture for Macro and Microscale Applied in Assistive Technology
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    Chapter 5 Using Industrial Internet of Things to Support Energy Efficiency and Management: Case of PID Controller
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    Chapter 6 MODULARITY Applied to SMART HOME
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    Chapter 7 Development of M.Eng. Programs with a Focus on Industry 4.0 and Smart Systems
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    Chapter 8 Remote Acoustic Monitoring System for Noise Sensing
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    Chapter 9 Testing Security of Embedded Software Through Virtual Processor Instrumentation
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    Chapter 10 LABCONM: A Remote Lab for Metal Forming Area
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    Chapter 11 A Virtual Proctor with Biometric Authentication for Facilitating Distance Education
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    Chapter 12 From a Hands-on Chemistry Lab to a Remote Chemistry Lab: Challenges and Constrains
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    Chapter 13 Advanced Intrusion Prevention for Geographically Dispersed Higher Education Cloud Networks
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    Chapter 14 Remote Laboratory for Learning Basics of Pneumatic Control
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    Chapter 15 The Augmented Functionality of the Physical Models of Objects of Study for Remote Laboratories
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    Chapter 16 More Than “Did You Read the Script?”
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    Chapter 17 Collecting Experience Data from Remotely Hosted Learning Applications
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    Chapter 18 “Remote Wave Laboratory” with Embedded Simulation – Real Environment for Waves Mastering
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    Chapter 19 Remote Laboratories: For Real Time Access to Experiment Setups with Online Session Booking, Utilizing a Database and Online Interface with Live Streaming
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    Chapter 20 Web Experimentation on Virtual and Remote Laboratories
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    Chapter 21 How to Leverage Reflection in Case of Inquiry Learning? The Study of Awareness Tools in the Context of Virtual and Remote Laboratory
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    Chapter 22 Role of Wi-Fi Data Loggers in Remote Labs Ecosystem
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    Chapter 23 Flipping the Remote Lab with Low Cost Rapid Prototyping Technologies
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    Chapter 24 Remote Experimentation with Massively Scalable Online Laboratories
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    Chapter 25 Object Detection Resource Usage Within a Remote Real-Time Video Stream
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    Chapter 26 Integrating a Wireless Power Transfer System into Online Laboratory: Example with NCSLab
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    Chapter 27 Spreading the VISIR Remote Lab Along Argentina. The Experience in Patagonia
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    Chapter 28 Educational Scenarios Using Remote Laboratory VISIR for Electrical/Electronic Experimentation
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    Chapter 29 Robot Online Learning Through Digital Twin Experiments: A Weightlifting Project
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    Chapter 30 Interactive Platform for Embedded Software Development Study
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    Chapter 31 Integrated Complex for IoT Technologies Study
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    Chapter 32 Incorporating a Commercial Biology Cloud Lab into Online Education
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    Chapter 33 Learning to Program in K12 Using a Remote Controlled Robot: RoboBlock
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    Chapter 34 Spatial Learning of Novice Engineering Students Through Practice of Interaction with Robot-Manipulators
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    Chapter 35 Concurrent Remote Group Experiments in the Cyber Laboratory
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    Chapter 36 The VISIR+ Project – Preliminary Results of the Training Actions
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    Chapter 37 Laboratory Model of Coupled Electrical Drives for Supervision and Control via Internet
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    Chapter 38 Online Course on Cyberphysical Systems with Remote Access to Robotic Devices
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    Chapter 39 Models and Smart Adaptive Interfaces for the Improvement of the Remote Laboratories User Experience in Education
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    Chapter 40 Empowerment of University Education Through Internet Laboratories
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    Chapter 41 Expert Competence in Remote Diagnostics - Industrial Interests, Educational Goals, Flipped Classroom & Laboratory Settings
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    Chapter 42 Parallel Use of Remote Labs and Pocket Labs in Engineering Education
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    Chapter 43 The Effectiveness of Online-Laboratories for Understanding Physics
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    Chapter 44 On the Fully Automation of the Vibrating String Experiment
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    Chapter 45 Identifying Partial Subroutines for Instrument Control Based on Regular Expressions
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    Chapter 46 Internet of Things Applied to Precision Agriculture
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    Chapter 47 Computer Vision Application for Environmentally Conscious Smart Painting Truck
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    Chapter 48 Remote Monitoring and Detection of Rail Track Obstructions
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    Chapter 49 Improving Communication Between Unmanned Aerial Vehicles and Ground Control Station Using Antenna Tracking Systems
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    Chapter 50 Remote RF Testing Using Software Defined Radio
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    Chapter 51 Remote Control of Large Manufacturing Plants Using Core Elements of Industry 4.0
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    Chapter 52 Dinner Talk: A Language Learning Game Designed for the Interactive Table
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    Chapter 53 The Experimento Game: Enhancing a Players’ Learning Experience by Embedding Moral Dilemmas in Serious Gaming Modules
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    Chapter 54 The Finite State Trading Game: Developing a Serious Game to Teach the Application of Finite State Machines in a Stock Trading Scenario
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    Chapter 55 A Serious Game for Learning Portuguese Sign Language - “iLearnPSL”
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    Chapter 56 The Implementation of MDA Framework in a Game-Based Learning in Security Studies
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    Chapter 57 Industrial Virtual Environments and Learning Process
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    Chapter 58 How Game Design Can Enhance Engineering Higher Education: Focused IT Study
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    Chapter 59 Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases
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    Chapter 60 The Development of ICT Tools for E-inclusion Qualities
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    Chapter 61 Insights Gained from Tracking Users’ Movements Through a Cyberlearning System’s Mediation Interface
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    Chapter 62 Practical Use of Virtual Assistants and Voice User Interfaces in Engineering Laboratories
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    Chapter 63 Approaching Emerging Technologies: Exploring Significant Human-Computer Interaction in the Budget-Limited Classroom
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    Chapter 64 Touching Is Believing - Adding Real Objects to Virtual Reality
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    Chapter 65 The Importance of Eye-Tracking Analysis in Immersive Learning - A Low Cost Solution
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    Chapter 66 Augmented Reality-Based Interactive Simulation Application in Double-Slit Experiment
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    Chapter 67 Developing Metacognitive Skills for Training on Information Security
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    Chapter 68 Optimization of the Power Flow in a Smart Home
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    Chapter 69 A Virtualized Computer Network for Salahaddin University New Campus of HTTP Services Using OPNET Simulator
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    Chapter 70 GIFT - An Integrated Development and Training System for Finite State Machine Based Approaches
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    Chapter 71 A Web-Based Tool for Biomedical Signal Management
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    Chapter 72 Optimization of Practical Work for Programming Courses in the Context of Distance Education
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    Chapter 73 Enabling the Automatic Generation of User Interfaces for Remote Laboratories
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    Chapter 74 A Practical Approach to Teaching Industry 4.0 Technologies
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    Chapter 75 Design of WEB Laboratory for Programming and Use of an FPGA Device
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    Chapter 76 Remote Triggered Software Defined Radio Using GNU Radio
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    Chapter 77 MOOC in a School Environment: ODL Project
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    Chapter 78 Survey and Analysis of the Application of Massive Open Online Courses (MOOCs) in the Engineering Education in China
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    Chapter 79 Conversion of a Software Engineering Technology Program to an Online Format: A Work in Progress and Lessons Learned
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    Chapter 80 Increasing the Value of Remote Laboratory Federations Through an Open Sharing Platform: LabsLand
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    Chapter 81 Standardization Layers for Remote Laboratories as Services and Open Educational Resources
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    Chapter 82 Innovative Didactic Laboratories and School Dropouts
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    Chapter 83 Intellectual Flexible Platform for Smart Beacons
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    Chapter 84 An Approach for Implementation of Artificial Intelligence in Automatic Network Management and Analysis
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    Chapter 85 Investigation of Music and Colours Influences on the Levels of Emotion and Concentration
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    Chapter 86 Framework for the Development of a Cyber-Physical Systems Learning Centre
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    Chapter 87 The Use of eLearning in Medical Education and Healthcare Practice – A Review Study
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    Chapter 88 Efficiency and Prospects of Webinars as a Method of Interactive Communication in the Humanities
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    Chapter 89 Port Logistics: Improvement of Import Process Using RFID
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    Chapter 90 Integration of an LMS, an IR and a Remote Lab
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    Chapter 91 Artificial Intelligence and Collaborative Robot to Improve Airport Operations
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    Chapter 92 Methodological Proposal for Use of Virtual Reality VR and Augmented Reality AR in the Formation of Professional Skills in Industrial Maintenance and Industrial Safety
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    Chapter 93 Sketching 3D Immersed Experiences Rapidly by Hand Through 2D Cross Sections
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    Chapter 94 Analyzing Modular Robotic Systems
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    Chapter 95 An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality - A Comparative Study
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    Chapter 96 Human Interaction Lab: All-Encompassing Computing Applied to Emotions in Education
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    Chapter 97 Distance Learning System Application for Maritime Specialists Preparing and Corresponding Challenges Analyzing
Attention for Chapter 59: Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases
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Chapter title
Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases
Chapter number 59
Book title
Online Engineering & Internet of Things
Published by
Springer, Cham, January 2018
DOI 10.1007/978-3-319-64352-6_59
Book ISBNs
978-3-31-964351-9, 978-3-31-964352-6
Authors

Tiago Martins, Vítor Carvalho, Filomena Soares, Martins, Tiago, Carvalho, Vitor, Soares, Filomena

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The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 11 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 11 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 2 18%
Professor > Associate Professor 2 18%
Professor 2 18%
Unspecified 1 9%
Researcher 1 9%
Other 1 9%
Unknown 2 18%
Readers by discipline Count As %
Engineering 3 27%
Computer Science 2 18%
Arts and Humanities 1 9%
Unspecified 1 9%
Medicine and Dentistry 1 9%
Other 1 9%
Unknown 2 18%