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People and Computers XV—Interaction without Frontiers

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Cover of 'People and Computers XV—Interaction without Frontiers'

Table of Contents

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    Book Overview
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    Chapter 1 As Easy to Use as a Banking Machine
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    Chapter 2 Instrument Mediated Activity in Situations
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    Chapter 3 From 2D Photos of Yourself to Virtual Try-on Dress on the Web
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    Chapter 4 Privacy in Multimedia Communications: Protecting Users, Not Just Data
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    Chapter 5 Managing Visibility in Ubiquitous Multimedia Communication Environments
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    Chapter 6 Collaborating with Virtual Humans
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    Chapter 7 An Interactive Guide Through a Defined Modelling Process
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    Chapter 8 Multidisciplinary Practice in Requirements Engineering: Problems and Criteria for Support
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    Chapter 9 Improving and Mediating Software-to-Usability Engineering Communication
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    Chapter 10 KALDI: A CAUsE Tool for Supporting Testing and Analysis of User Interaction
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    Chapter 11 Understanding Inspection Methods: Lessons from an Assessment of Heuristic Evaluation
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    Chapter 12 Developing A Usability Capability Assessment Approach through Experiments in Industrial Settings
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    Chapter 13 IDA-S: A Conceptual Framework for Partial Automation
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    Chapter 14 Beyond Mode Error: Supporting Strategic Knowledge Structures to Enhance Cockpit Safety
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    Chapter 15 DPI: A Conceptual Model Based on Documents and Interaction Instruments
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    Chapter 16 Getting the Story Straight
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    Chapter 17 Augmenting the Affordance of Online Help Content
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    Chapter 18 Beyond the Interface: Co-evolution Inside Interactive Systems — A Proposal Founded on Activity Theory
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    Chapter 19 A Flexible Methodology and Support Environment for Building Task Models
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    Chapter 20 From the Formal Specifications of Users Tasks to the Automatic Generation of the HCI Specifications
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    Chapter 21 Supporting Context Changes for Plastic User Interfaces: A Process and a Mechanism
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    Chapter 22 Eye-Tracking Explorations in Multimedia Communications
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    Chapter 23 Rich Interaction in the Context of Networked Virtual Environments — Experiences Gained from the Multi-player Games Domain
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    Chapter 24 Using Workflow for Coordination in Groupware Applications
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    Chapter 25 ToyMobile: Image-based Telecommunication and Small Children
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    Chapter 26 The Reality Gap: Pragmatic Boundaries of Context Awareness
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    Chapter 27 Data Capture for Clinical Anaesthesia on a Pen-based PDA: Is It a Viable Alternative to Paper?
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    Chapter 28 Interactivity and User Commitment — Relationship Building through Interaction on Websites
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    Chapter 29 Evaluating Multi-modal Input Modes in a Wizard-of-Oz Study for the Domain of Web Search
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    Chapter 30 Dynamic Information Presentation through Web-based Personalisation and Adaptation — An Initial Review
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    Chapter 31 Speech Output for Older Visually Impaired Adults
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    Chapter 32 Using Non-speech Sounds to Improve Access to 2D Tabular Numerical Information for Visually Impaired Users
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    Chapter 33 Diary in the Sky: A Spatial Audio Display for a Mobile Calendar
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    Chapter 34 Input Device Selection and Interaction Configuration with ICON
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    Chapter 35 Measuring the Usability of Text Input Methods for Children
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    Chapter 36 Beyond the 10-bit Barrier: Fitts’ Law in Multi-Scale Electronic Worlds
Overall attention for this book and its chapters
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Mentioned by

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1 patent

Citations

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4 Dimensions

Readers on

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27 Mendeley
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Title
People and Computers XV—Interaction without Frontiers
Published by
Springer Science & Business Media, September 2001
DOI 10.1007/978-1-4471-0353-0
ISBNs
978-1-85233-515-1, 978-1-4471-0353-0
Editors

Blandford, Ann, Vanderdonckt, Jean, Gray, Phil

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 27 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 27 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 8 30%
Student > Master 5 19%
Student > Bachelor 3 11%
Other 1 4%
Lecturer 1 4%
Other 3 11%
Unknown 6 22%
Readers by discipline Count As %
Computer Science 11 41%
Social Sciences 3 11%
Business, Management and Accounting 2 7%
Engineering 2 7%
Economics, Econometrics and Finance 1 4%
Other 2 7%
Unknown 6 22%