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Interactive Storytelling

Overview of attention for book
Cover of 'Interactive Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers
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    Chapter 2 Narrative Intelligibility and Closure in Interactive Systems
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    Chapter 3 On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives
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    Chapter 4 The Visual Construction of Narrative Space in Video Games
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    Chapter 5 Video Game Mise-En-Scene Remediation of Cinematic Codes in Video Games
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    Chapter 6 Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations
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    Chapter 7 Conceptualizing Productive Interactivity in Emergent Narratives
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    Chapter 8 Suitability of Modelling Context for Use within Emergent Narrative
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    Chapter 9 Production and Delivery of Interactive Narratives Based on Video Snippets
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    Chapter 10 Telling Stories on the Go: Lessons from a Mobile Thematic Storytelling System
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    Chapter 11 Towards Automatic Story Clustering for Interactive Narrative Authoring
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    Chapter 12 Breaking Points ― A Continuously Developing Interactive Digital Narrative
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    Chapter 13 The Role of Gender and Age on User Preferences in Narrative Experiences
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    Chapter 14 Constructing and Connecting Storylines to Tell Museum Stories
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    Chapter 15 Night Shifts – An Interactive Documentary for the iPad
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    Chapter 16 SimDate3D – Level Two
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    Chapter 17 Acting, Playing, or Talking about the Story: An Annotation Scheme for Communication during Interactive Digital Storytelling
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    Chapter 18 Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment
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    Chapter 19 Player Perspectives to Unexplained Agency-Related Incoherence
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    Chapter 20 Breaching Interactive Storytelling’s Implicit Agreement: A Content Analysis of Fac̨ade User Behaviors
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    Chapter 21 Satire, Propaganda, Play, Storytelling. Notes on Critical Interactive Digital Narratives
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    Chapter 22 Silent Hill 2 and the Curious Case of Invisible Agency
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    Chapter 23 The Elements of a Narrative Environment
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    Chapter 24 Generating Different Story Tellings from Semantic Representations of Narrative
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    Chapter 25 Theoretical Considerations towards Authoring Emergent Narrative
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    Chapter 26 Generating Stories with Morals
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    Chapter 27 Metrics for Character Believability in Interactive Narrative
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    Chapter 28 Fully-Automatic Interactive Story Design from Film Scripts
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    Chapter 29 Storytelling and the Use of Social Media in Digital Art Installations
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    Chapter 30 Faceless Patrons – An Augmented Installation Exploring 419-Fictional Narratives
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    Chapter 31 Minun Helsinkini/My Helsinki/Wa Magaaleydi Helsinki – Finnish Somali Youth Speak for Themselves in Their Document Film
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    Chapter 32 Re: Dakar Arts Festival - Exploring Transmedia Storytelling Methods to Document an Internet Scam
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    Chapter 33 Building Narrative Connections among Media Objects in Cultural Heritage Repositories
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    Chapter 34 StoryJam: Supporting Collective Storytelling with Game Mechanics
Attention for Chapter 3: On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives
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Chapter title
On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives
Chapter number 3
Book title
Interactive Storytelling
Published by
Springer, Cham, November 2013
DOI 10.1007/978-3-319-02756-2_3
Book ISBNs
978-3-31-902755-5, 978-3-31-902756-2
Authors

Stacey Mason, Mason, Stacey

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 47 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Netherlands 1 2%
United States 1 2%
Denmark 1 2%
Cyprus 1 2%
Unknown 43 91%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 14 30%
Student > Master 9 19%
Student > Bachelor 6 13%
Researcher 5 11%
Professor > Associate Professor 2 4%
Other 6 13%
Unknown 5 11%
Readers by discipline Count As %
Computer Science 15 32%
Arts and Humanities 10 21%
Design 7 15%
Social Sciences 3 6%
Business, Management and Accounting 1 2%
Other 4 9%
Unknown 7 15%