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Engineering Human Computer Interaction and Interactive Systems

Overview of attention for book
Engineering Human Computer Interaction and Interactive Systems
Springer Science & Business Media

Table of Contents

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    Book Overview
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    Chapter 1 Bringing Usability Concerns to the Design of Software Architecture
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    Chapter 2 Empirical Usability Testing in a Component-Based Environment: Improving Test Efficiency with Component-Specific Usability Measures
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    Chapter 3 Software Architecture Analysis of Usability
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    Chapter 4 Support for Task Modeling – A ”Constructive” Exploration
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    Chapter 5 DynaMo-AID: A Design Process and a Runtime Architecture for Dynamic Model-Based User Interface Development
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    Chapter 6 Using Task Modelling Concepts for Achieving Adaptive Workflows
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    Chapter 7 Mixing Research Methods in HCI: Ethnography Meets Experimentation in Image Browser Design
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    Chapter 8 ”Tell Me a Story” Issues on the Design of Document Retrieval Systems
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    Chapter 9 CanonSketch: A User-Centered Tool for Canonical Abstract Prototyping
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    Chapter 10 Finding Iteration Patterns in Dynamic Web Page Authoring
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    Chapter 11 Very-High-Fidelity Prototyping for Both Presentation and Dialogue Parts of Multimodal Interactive Systems
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    Chapter 12 USIXML: A Language Supporting Multi-path Development of User Interfaces
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    Chapter 13 A Novel Dialog Model for the Design of Multimodal User Interfaces
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    Chapter 14 Navigation Patterns – Pattern Systems Based on Structural Mappings
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    Chapter 15 Spatial Control of Interactive Surfaces in an Augmented Environment
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    Chapter 16 Manipulating Vibro-Tactile Sequences on Mobile PC
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    Chapter 17 Formalising an Understanding of User-System Misfits
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    Chapter 18 Supporting a Shared Understanding of Communication-Oriented Concerns in Human-Computer Interaction: A Lexicon-Based Approach
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    Chapter 19 A Seamless Development Process of Adaptive User Interfaces Explicitly Based on Usability Properties
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    Chapter 20 More Principled Design of Pervasive Computing Systems
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    Chapter 21 Towards a New Generation of Widgets for Supporting Software Plasticity: The ”Comet”
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    Chapter 22 Using Interaction Style to Match the Ubiquitous User Interface to the Device-to-Hand
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    Chapter 23 Supporting Flexible Development of Multi-device Interfaces
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    Chapter 24 The Software Design Board: A Tool Supporting Workstyle Transitions in Collaborative Software Design
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    Chapter 25 Supporting Group Awareness in Distributed Software Development
Attention for Chapter 4: Support for Task Modeling – A ”Constructive” Exploration
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