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Advances in Usability and User Experience

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Cover of 'Advances in Usability and User Experience'

Table of Contents

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    Book Overview
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    Chapter 1 What Does the Eye Want? An Investigation of Interface Parameters to Ensure Intuitive Gaze-Controlled Interactions for Multidimensional Inputs
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    Chapter 2 The Evolution of User Experiences and Interfaces for Delivering Context-Aware Recommendations to Information Analysts
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    Chapter 3 A SmarTactile Map Designed for the Visually Impaired to Improve Spatial Cognition
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    Chapter 4 Usability Evaluation on Learning Management System
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    Chapter 5 Not Ready for Industry 4.0: Usability of CAx Systems
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    Chapter 6 User-Centered Design in U.S Air Force Additive Manufacturing; Case Studies on Tools, Jigs, and Topology Optimization
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    Chapter 7 Understanding the International Space Station Crew Perspective Following Long Duration Missions Through Data Analytics and Visualization of Crew Feedback
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    Chapter 8 The Relationship Between the Severity of Usability Problems and User Skin Conductance Levels During Human-Computer Interactions
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    Chapter 9 From Healthcare to Human-Computer Interaction: Using Framework Analysis Within Qualitative Inquiry
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    Chapter 10 Ease of Use and Medical Devices – Perceptions and Reality
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    Chapter 11 Comparison Between Color and Greyscale Interfaces: Recipe Usability for a Dietary Plan in Diabetics
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    Chapter 12 Preventing Trauma Accidents in Children: An Ecosystem Based on Interactive Ludic Activities for Mobile and Web-Based Environments
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    Chapter 13 Designing the Remote Aerodrome Flight Information Service Systems Interface Base on Human Centred Design Approach
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    Chapter 14 User Experience and User Acceptance of an Augmented Reality Based Knowledge-Sharing Solution in Industrial Maintenance Work
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    Chapter 15 Implementation of Information Management System: Human Factors Lessons Learned from Industrial Company
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    Chapter 16 Sitting Comfort for Pedal Operators
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    Chapter 17 An Accessibility Evaluation of Social Media Through Mobile Device for Elderly
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    Chapter 18 Conceptualising Mobile Interaction Scale
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    Chapter 19 Smart Blanket: A Real-Time User Posture Sensing Approach for Ergonomic Designs
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    Chapter 20 Visual Attention and Recall in Website Advertisements: An Eye Tracking Study
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    Chapter 21 The IoT Design Deck: A Tool for the Co-design of Connected Products
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    Chapter 22 Visual Feedback for Grasping in Virtual Reality Environments for an Interface to Instruct Digital Human Models
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    Chapter 23 User Experience Research on Automotive Interior Lighting Design
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    Chapter 24 Should an Artificial Window Substitute a Natural One?
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    Chapter 25 iTunes®: User Evaluation
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    Chapter 26 Usability of Enlargement Methods: How Enlargement Method Influences the Amount of Scrolling Actions Needed to Read Publications
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    Chapter 27 A Hybrid Evaluation Approach and Guidance for mHealth Education Applications
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    Chapter 28 Usability Model Based on Traditional Metrics and Physiological and Eye Tracking Variables Depending on User Profile
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    Chapter 29 Playbook Data Analysis Tool: Collecting Interaction Data from Extremely Remote Users
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    Chapter 30 Estimating User’s Intention and Emotion by Analyzing Operation Log Data of IoT Appliances
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    Chapter 31 A Research on the Barrier-Free Color Design in Digitalized Interaction
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    Chapter 32 A User Satisfaction Survey for Chinese Tractors Based on Attitude Index of Product Attributes
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    Chapter 33 Addressing the Alerting Needs of Older Adults to Age in Place
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    Chapter 34 Research on Efficiency of Visual Search of Users About Different Forms of Prompts of Text Entry Fields
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    Chapter 35 Research on the Degree of Attraction to Users of Ads at Different Positions During Targeted Operation
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    Chapter 36 Voice Guidance Design Guideline for Home Appliances from Viewpoints of Design Consistency
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    Chapter 37 Ergonomic Evaluation of Videogame Controllers
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    Chapter 38 Is Uber “Wild”? A Study of a Car Sharing Product-Service System (PSS) Under the Perspective of Cognition in the Wild
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    Chapter 39 An Augmented Reality Application to Enhance the Children’s Engagement in an Early Development Method for Mathematics Literacy
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    Chapter 40 Optimal Visual Search Elements in Small Scale Map Design
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    Chapter 41 Assessing Information Ergonomics in Work by Logging and Heart Rate Variability
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    Chapter 42 IT Professional Preferences to Evaluate Systems Usability
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    Chapter 43 Using Heuristic Evaluation to Enhance the Usability: A Model for Illiterate Farmers in Pakistan
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    Chapter 44 Beyond “Usability and User Experience”, Towards an Integrative Heuristic Inspection: From Accessibility to Persuasiveness in the UX Evaluation
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    Chapter 45 Usability Heuristic Evaluation of Scientific Data Analysis and Visualization Tools
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    Chapter 46 Effects of Cognitive Redundancy on Interface Design and Information Visualization
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    Chapter 47 Visualizing Uncertainty in Node-Link Diagrams - a User Study
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    Chapter 48 The Fiction in Computer Science: A Qualitative Data Analysis of the ACM Digital Library for Traces of Star Trek
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    Chapter 49 Understanding the Effect of Architectural and Environmental Features on Human Behavior
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    Chapter 50 Comparison of Japanese Text Input Efficiency Between PC and Smartphone
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    Chapter 51 The Effects of Website White Space on Middle-Aged Users
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    Chapter 52 Measuring User Experience in Situ: Use Emotion Data to Assess User Experience
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    Chapter 53 The Usage of UTAUT Model for Digital Audio Workstation User Experience Evaluation
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    Chapter 54 Empathy, Design and Human Factors
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    Chapter 55 Hesitation Analysis for Exploring Difficulties During Mental Operation in RTA Furniture Assembly
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    Chapter 56 Usability Evaluation of Ticketing System of Metro Manila Train Network
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    Chapter 57 A Study on the Usability of Typing Interface on Large-Screen Phones for Different Thumb Sizes
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    Chapter 58 Usability Analysis in Surgical Prosthetics Application for Patient Specific Implants PSI
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    Chapter 59 A Validation Test of an Accessibility Evaluation Method
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    Chapter 60 User Experience (UX) Evaluation Based on Interaction-Related Mental Models
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    Chapter 61 Introducing ‘Human-Centered Agile Workflow’ (HCAW) – An Agile Conception and Development Process Model
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    Chapter 62 Measuring User Experience of Using Battery Swapping Station
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    Chapter 63 How Screen Magnification with and Without Word-Wrapping Affects the User Experience of Adults with Low Vision
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    Chapter 64 Usability Test in Different Types of Control-Authority Allocations for Multi-Operator Single-Robot System OCTOPUS
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    Chapter 65 Providing Individual Knowledge from Students with Autism and Mild Mental Disability Using Computer Interface
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    Chapter 66 Research on Multi-factor Sofa Inclination Comfort Based on User Experience
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Title
Advances in Usability and User Experience
Published by
Springer, Cham, January 2017
DOI 10.1007/978-3-319-60492-3
ISBNs
978-3-31-960491-6, 978-3-31-960492-3
Editors

Tareq Ahram, Christianne Falcão

X Demographics

X Demographics

The data shown below were collected from the profiles of 9 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 80 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 80 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 15 19%
Student > Bachelor 10 13%
Student > Ph. D. Student 5 6%
Student > Doctoral Student 4 5%
Lecturer > Senior Lecturer 2 3%
Other 8 10%
Unknown 36 45%
Readers by discipline Count As %
Computer Science 20 25%
Design 7 9%
Engineering 5 6%
Social Sciences 3 4%
Business, Management and Accounting 2 3%
Other 4 5%
Unknown 39 49%