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Pervasive computing : 6th International Conference, Pervasive 2008, Sydney, Australia, May 19-22, 2008 : proceedings

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Cover of 'Pervasive computing : 6th International Conference, Pervasive 2008, Sydney, Australia, May 19-22, 2008 : proceedings'

Table of Contents

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    Book Overview
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    Chapter 1 Pervasive Computing
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    Chapter 2 Robust Recognition of Reading Activity in Transit Using Wearable Electrooculography
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    Chapter 3 Pressing the Flesh: Sensing Multiple Touch and Finger Pressure on Arbitrary Surfaces
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    Chapter 4 MakeIt: Integrate User Interaction Times in the Design Process of Mobile Applications
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    Chapter 5 Cooperative Techniques Supporting Sensor-Based People-Centric Inferencing
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    Chapter 6 Microsearch: When Search Engines Meet Small Devices
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    Chapter 7 Identifying Meaningful Places: The Non-parametric Way
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    Chapter 8 An Integrated Platform for the Management of Mobile Location-Aware Information Systems
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    Chapter 9 Calibree: Calibration-Free Localization Using Relative Distance Estimations
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    Chapter 10 Location Conflict Resolution with an Ontology
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    Chapter 11 Evaluation and Analysis of a Common Model for Ubiquitous Systems Interoperability
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    Chapter 12 A Context-Aware System that Changes Sensor Combinations Considering Energy Consumption
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    Chapter 13 Providing an Integrated User Experience of Networked Media, Devices, and Services through End-User Composition
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    Chapter 14 Overcoming Assumptions and Uncovering Practices: When Does the Public Really Look at Public Displays?
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    Chapter 15 Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists
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    Chapter 16 Opportunities for Pervasive Computing in Chronic Cancer Care
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    Chapter 17 AnonySense: Opportunistic and Privacy-Preserving Context Collection
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    Chapter 18 Privacy Protection for RFID with Hidden Subset Identifiers
Attention for Chapter 15: Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists
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Citations

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Readers on

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110 Mendeley
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Chapter title
Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists
Chapter number 15
Book title
Pervasive Computing
Published in
Lecture notes in computer science, January 2008
DOI 10.1007/978-3-540-79576-6_15
Book ISBNs
978-3-54-079575-9, 978-3-54-079576-6
Authors

Ballagas, Rafael, Kuntze, André, Walz, Steffen P., Rafael Ballagas, André Kuntze, Steffen P. Walz

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 110 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 4 4%
United States 2 2%
Switzerland 1 <1%
Netherlands 1 <1%
France 1 <1%
Portugal 1 <1%
Finland 1 <1%
Brazil 1 <1%
United Kingdom 1 <1%
Other 1 <1%
Unknown 96 87%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 28 25%
Student > Master 19 17%
Researcher 17 15%
Student > Bachelor 13 12%
Student > Doctoral Student 7 6%
Other 19 17%
Unknown 7 6%
Readers by discipline Count As %
Computer Science 57 52%
Social Sciences 10 9%
Arts and Humanities 9 8%
Design 9 8%
Business, Management and Accounting 5 5%
Other 10 9%
Unknown 10 9%