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Mendeley readers
Chapter title |
Learning Scorecard: Monitor and Foster Student Learning Through Gamification
|
---|---|
Chapter number | 5 |
Book title |
Knowledge Engineering and Knowledge Management
|
Published by |
Springer, Cham, November 2016
|
DOI | 10.1007/978-3-319-58694-6_5 |
Book ISBNs |
978-3-31-958693-9, 978-3-31-958694-6
|
Authors |
Elsa Cardoso, Diogo Santos, Daniela Costa, Filipe Caçador, António Antunes, Rita Ramos |
Mendeley readers
The data shown below were compiled from readership statistics for 66 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 2% |
Unknown | 65 | 98% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 14 | 21% |
Student > Ph. D. Student | 9 | 14% |
Lecturer > Senior Lecturer | 6 | 9% |
Researcher | 5 | 8% |
Professor > Associate Professor | 4 | 6% |
Other | 11 | 17% |
Unknown | 17 | 26% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 15 | 23% |
Business, Management and Accounting | 10 | 15% |
Social Sciences | 5 | 8% |
Economics, Econometrics and Finance | 2 | 3% |
Mathematics | 2 | 3% |
Other | 10 | 15% |
Unknown | 22 | 33% |