You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Gamification in a Graphical Engineering course - Learning by playing
|
---|---|
Chapter number | 91 |
Book title |
Advances on Mechanics, Design Engineering and Manufacturing
|
Published by |
Springer, Cham, January 2017
|
DOI | 10.1007/978-3-319-45781-9_91 |
Book ISBNs |
978-3-31-945780-2, 978-3-31-945781-9
|
Authors |
Valentín GÓMEZ-JÁUREGUI, Cristina MANCHADO, César OTERO |
Mendeley readers
The data shown below were compiled from readership statistics for 42 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 2% |
Unknown | 41 | 98% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 8 | 19% |
Professor | 5 | 12% |
Student > Doctoral Student | 4 | 10% |
Student > Ph. D. Student | 4 | 10% |
Lecturer | 3 | 7% |
Other | 6 | 14% |
Unknown | 12 | 29% |
Readers by discipline | Count | As % |
---|---|---|
Engineering | 5 | 12% |
Computer Science | 5 | 12% |
Business, Management and Accounting | 3 | 7% |
Psychology | 3 | 7% |
Economics, Econometrics and Finance | 2 | 5% |
Other | 8 | 19% |
Unknown | 16 | 38% |