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Computer Games

Overview of attention for book
Attention for Chapter 6: Learning from the Memory of Atari 2600
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Readers on

mendeley
34 Mendeley
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Chapter title
Learning from the Memory of Atari 2600
Chapter number 6
Book title
Computer Games
Published by
Springer, Cham, July 2016
DOI 10.1007/978-3-319-57969-6_6
Book ISBNs
978-3-31-957968-9, 978-3-31-957969-6
Authors

Jakub Sygnowski, Henryk Michalewski

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 34 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Japan 1 3%
Unknown 33 97%

Demographic breakdown

Readers by professional status Count As %
Student > Master 8 24%
Student > Bachelor 7 21%
Student > Ph. D. Student 7 21%
Researcher 4 12%
Other 1 3%
Other 2 6%
Unknown 5 15%
Readers by discipline Count As %
Computer Science 19 56%
Engineering 2 6%
Biochemistry, Genetics and Molecular Biology 1 3%
Psychology 1 3%
Mathematics 1 3%
Other 2 6%
Unknown 8 24%