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Mendeley readers
Chapter title |
OUTLIVE – An Augmented Reality Multi-user Board Game Played with a Mobile Device
|
---|---|
Chapter number | 38 |
Book title |
Advances in Computer Entertainment
|
Published by |
Springer, Cham, January 2013
|
DOI | 10.1007/978-3-319-03161-3_38 |
Book ISBNs |
978-3-31-903160-6, 978-3-31-903161-3
|
Authors |
Edward Andrukaniec, Carmen Franken, Daniel Kirchhof, Tobias Kraus, Fabian Schöndorff, Christian Geiger |
Mendeley readers
The data shown below were compiled from readership statistics for 10 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 10% |
Luxembourg | 1 | 10% |
Unknown | 8 | 80% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Professor > Associate Professor | 2 | 20% |
Student > Doctoral Student | 1 | 10% |
Student > Ph. D. Student | 1 | 10% |
Professor | 1 | 10% |
Researcher | 1 | 10% |
Other | 1 | 10% |
Unknown | 3 | 30% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 40% |
Arts and Humanities | 2 | 20% |
Engineering | 1 | 10% |
Unknown | 3 | 30% |