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Game Dynamics

Overview of attention for book
Attention for Chapter 2: Procedural Content Generation in the Game Industry
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Citations

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Readers on

mendeley
46 Mendeley
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Chapter title
Procedural Content Generation in the Game Industry
Chapter number 2
Book title
Game Dynamics
Published by
Springer, Cham, January 2017
DOI 10.1007/978-3-319-53088-8_2
Book ISBNs
978-3-31-953087-1, 978-3-31-953088-8
Authors

Alba Amato

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 46 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 46 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 11 24%
Student > Master 4 9%
Researcher 3 7%
Student > Ph. D. Student 3 7%
Professor 2 4%
Other 3 7%
Unknown 20 43%
Readers by discipline Count As %
Computer Science 21 46%
Arts and Humanities 1 2%
Agricultural and Biological Sciences 1 2%
Business, Management and Accounting 1 2%
Physics and Astronomy 1 2%
Other 1 2%
Unknown 20 43%